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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1876946840
I'm going to double check logic the AI uses to declare war, as well might be way it generates random numbers I'm realising now from looking at this.
Seeking some advice from other modders, if/when can find the offending code (because it should be the script, the other changes are simple edits right) I'll update, if I can't, I'll upload a version without MCT(make sure you don't have this enabled too for testing, the MCT is not 100% compatible with MP according to their page) and without the script until I can figure out exactly what might be causing the desyncs.
Thank you too for commenting here I appreciate it, don't mind your comment on main page just hard to keep track of everything on there versus here right.
(My Testing notes from comments, just moving here for the report:
"Actually two notes because looking into desyncs and lua scripting anyways:
1. "Kept getting desync issue at end of turn 65", My scripts fires every faction turn start, if my script was the issue you should be desyncing in theory before turn 65 and youd be able to pin it on two AI factions declaring war on each other. - with random num gen this may not be true, need to look into it and try updating that section of old script
2. " we took it out we were able to go past that point it did it when another npc was trying to do diplo with us." I'm assuming this means it happened again without my mod?
The script does no diplo with any player faction, quite the opposite, it excludes you from the entire function. - This is true, but something is potentially wrong further down the script, multiple sources now confirmed IT IS the num gen from old versions, updated as of writing
My mod also can't operate without being activated so unsure how it's the culprit there :) - misunderstanding, mod was active )
**Issue upgraded to confirmed and in progress for fix.
When you see this if have time to check again, I've updated the script with some common knowledge about MP desyncs, *fingers crossed* should be functioning for you now.
REMINDER: MCT is not tested yet for MP, so prob best leave out for this test(mod should work without last I tested it) just to confirm if still getting those desyncs described, thank you.
Either way stay tuned too, if have time tonight going to update other version as a MCT free upload, and if still gives you grief pull out script and it still doesn’t work haha ya that be mod conflict most likely
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2807544689
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2806798072
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2859809362
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2789843333
Try this version out when feeling up to it next, I've removed all the MCT scripts etc from it.