Total War: WARHAMMER III

Total War: WARHAMMER III

Organic AI Overhaul
MrSoul  [developer] 26 Aug, 2022 @ 12:31pm
Bug Reports
*Report form to copy and paste is at bottom of this post.*
Got things to report? here's the only place I'll be seriously checking for issues, so please read all of the below notes. I spent a few hours getting this all set up for ya'll, so also, please use it and remember the golden rule: reports which only state "it dont work" = me not looking into it cause' my time is limited :D

Bug reports
First off, if you've never looked through this guide before, please do: https://tw-modding.com/index.php/Troubleshooting
Second off, please read all my notes below before posting, especially the to do list. That is also our reported issue lists and contains info regarding whether I've even confirmed it yet.

Importantly, please try to be as specific as possible.

Other mods/your load list
Feel free to share in your report with spot given just be aware beyond cursory glance over longer load lists my time is limited to help you troubleshoot such things, try give an idea if think might be a conflict, otherwise, please see the above linked guide for the best modding troubleshooting tips around.

To do list
Confirmed issues
- Fixed. Force AI to deal with each other more not just hyper focus on player (fix in progress, changing this may also help mitigate their reported suicide run tendencies as hopefully be already dealing with each other more)
- strat threat component changes and script about to upload should address this

- Open, reported by Lilith, potentially fixed pending confirmation. Something is causing MP desync, I’m looking into version be more MP friendly as well hopefully way to iron clad my script. Please share your reports on this by copying and pasting then filing out the form I’ve made below :) - check to see if its random num gen and find a work around for doing this

Unconfirmed issues need more reports for to help test on my end

- Closed. A consistent separate bias exists for human chaos factions (suspected but unconfirmed exactly what is going on, potentially all WH3 factions, still looking into this)
- Please see above, will re open if confirmed in future

Misc/Housekeeping
- Done Double check not missing anything for RoC campaign that should be in existing tables (in progress) should be effecting all campaigns, if something I missed and you can point it out in RPFM please let me know though.

Confirmed Vanilla Issue and/or not feasible for a mod to change
- End turn crashing as result of 2.1 or 2.1.1 update, more info and dev response here: https://forums.totalwar.com/discussion/321527/v2-1-0-end-turn-crashes



Template to use for bug reports
Here's a template to help me out you can copy and paste and fill out( bug reports not using this template or simply saying "don't work" will from now on be ignored. Sorry but my time isn't unlimited here, so please help me help you).
Submit these below, not in the main comments section.


Organic AI Bug Report
Issue(basic description/name):

Faction playing as:

Campaign difficulty:

Turn number occurs(if applicable):

AI faction(s) at play(if applicable):

Does this issue occur in vanilla to best of your knowledge? (Y/N):

Only using this mod to test and issue persists? (Y/N):

Can it be replicated, or is it random?:


Description of reported issue in as much detail as possible(anything can be helpful here, like what factions are at war with? have been playing aggressively, is your reliability rating tanked etc):


Mod Load list(optional):

Any links etc to images/videos of the issue (optional):



Last edited by MrSoul; 19 Sep, 2022 @ 9:16am
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Showing 1-15 of 34 comments
MrSoul  [developer] 26 Aug, 2022 @ 12:31pm 
Just repeat this from the front page, as of right now (like let's see what CA is going to do here right), am I not going to add in AI nerfs for unique attrition sources like Morghur's stance (as is no cheat for AI in vanilla), if CA doesn't buff those stances, come back to this later on though. Either way thank you to username Pig for pointing it out, least learned today how I can influence those because of their comment. I also did save a version with those still in, so if you want and are reading this Pig let me know, and I'll upload it too, for now just want to get some gaming in though :)
Last edited by MrSoul; 26 Aug, 2022 @ 12:35pm
MrSoul  [developer] 7 Sep, 2022 @ 2:25pm 
cool, thx for sharing! just a note tho, those are from 2, a lot of these values have changed for 2 or simply are not present in handicaps anymore. This mod is based on vanilla values present in the database for 3.
Last edited by MrSoul; 15 Sep, 2022 @ 8:58am
Lilaku 18 Sep, 2022 @ 8:57am 
@Mr.Soul so from comments earlier sorry my english not good sometimes but was after we took your mod out we were able to get past turn 65 when we had it on everytime we ended our turns and the npcs took thier turns it would desync us but once we took mod out we were fine and got to turn 66
MrSoul  [developer] 18 Sep, 2022 @ 9:02am 
Originally posted by Lillith:
@Mr.Soul so from comments earlier sorry my english not good sometimes but was after we took your mod out we were able to get past turn 65 when we had it on everytime we ended our turns and the npcs took thier turns it would desync us but once we took mod out we were fine and got to turn 66
thk you and np, just want to keep this all organised right. Understood.

I'm going to double check logic the AI uses to declare war, as well might be way it generates random numbers I'm realising now from looking at this.

Seeking some advice from other modders, if/when can find the offending code (because it should be the script, the other changes are simple edits right) I'll update, if I can't, I'll upload a version without MCT(make sure you don't have this enabled too for testing, the MCT is not 100% compatible with MP according to their page) and without the script until I can figure out exactly what might be causing the desyncs.

Thank you too for commenting here I appreciate it, don't mind your comment on main page just hard to keep track of everything on there versus here right.

(My Testing notes from comments, just moving here for the report:
"Actually two notes because looking into desyncs and lua scripting anyways:
1. "Kept getting desync issue at end of turn 65", My scripts fires every faction turn start, if my script was the issue you should be desyncing in theory before turn 65 and youd be able to pin it on two AI factions declaring war on each other. - with random num gen this may not be true, need to look into it and try updating that section of old script

2. " we took it out we were able to go past that point it did it when another npc was trying to do diplo with us." I'm assuming this means it happened again without my mod?
The script does no diplo with any player faction, quite the opposite, it excludes you from the entire function. - This is true, but something is potentially wrong further down the script, multiple sources now confirmed IT IS the num gen from old versions, updated as of writing

My mod also can't operate without being activated so unsure how it's the culprit there :) - misunderstanding, mod was active )

**Issue upgraded to confirmed and in progress for fix.
Last edited by MrSoul; 18 Sep, 2022 @ 1:17pm
MrSoul  [developer] 18 Sep, 2022 @ 1:37pm 
@Lillith
When you see this if have time to check again, I've updated the script with some common knowledge about MP desyncs, *fingers crossed* should be functioning for you now.

REMINDER: MCT is not tested yet for MP, so prob best leave out for this test(mod should work without last I tested it) just to confirm if still getting those desyncs described, thank you.
Last edited by MrSoul; 18 Sep, 2022 @ 1:57pm
Lilaku 22 Sep, 2022 @ 10:41am 
@Mr.Soul we tried again this time on wood elf we and couldnt get past turn 5 and we took mod out and was able to get to next turn so idk what it is we dont really do much just add the mod so idk if it conflicting with another mod or what it doing.
MrSoul  [developer] 22 Sep, 2022 @ 12:52pm 
Ah darn, probably just some issue with desyncs and my mod’s script etc, if want feel free to share your load list here tho, don’t mind looking through maybe can spot if there is an obvious conflict to me
MrSoul  [developer] 22 Sep, 2022 @ 12:54pm 
Oh I guess try resubing too, maybe stuck on an old version and then last thing can think just make sure both using same mods etc but think already said you are
Last edited by MrSoul; 22 Sep, 2022 @ 12:55pm
MrSoul  [developer] 22 Sep, 2022 @ 1:09pm 
Originally posted by Lillith:
@Mr.Soul we tried again this time on wood elf we and couldnt get past turn 5 and we took mod out and was able to get to next turn so idk what it is we dont really do much just add the mod so idk if it conflicting with another mod or what it doing.
So might be inclusion of MCT too if enough to cause issues, curious tho someone has an idea from modding discord, are your settings the exact same within the MCT options? And/or are you both using MCT? Nothing definite but might be something there yet to be tested right

Either way stay tuned too, if have time tonight going to update other version as a MCT free upload, and if still gives you grief pull out script and it still doesn’t work haha ya that be mod conflict most likely
Last edited by MrSoul; 22 Sep, 2022 @ 1:10pm
Lilaku 22 Sep, 2022 @ 1:48pm 
we dont really use mct we just enable mod in game launcher so not sure if that reason.
Last edited by Lilaku; 22 Sep, 2022 @ 1:58pm
MrSoul  [developer] 22 Sep, 2022 @ 3:50pm 
Thx for sharing and taking the time to report back, well we can probably rule MCT out then and unless it’s a script conflict between mine and one of these mods, my best guess is unfortantly I just have not found exactly what is causing desyncs with my script to declare war, I’ll try post a version with all scripts taken out soon so can least get most of db edits still(which is bulk of my mod anyways), but ya I’m honestly stumped at this point as new script(based on other modder’s feedback and experience I could find) well should just work lol obviously something wrong still tho, thx again for sharing your load list etc if I discover anything or have a breakthrough I’ll let you know here
Last edited by MrSoul; 22 Sep, 2022 @ 3:52pm
MrSoul  [developer] 22 Sep, 2022 @ 7:36pm 
Originally posted by Lillith:
we dont really use mct we just enable mod in game launcher so not sure if that reason.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2857091794
Try this version out when feeling up to it next, I've removed all the MCT scripts etc from it.
Lilaku 23 Sep, 2022 @ 1:36pm 
would try that one but like more armies would murder us ;o we already have problems with them bringing thier garrison from across map and murdering us ;o we pretty new to the game just got it like month or 2 back so still learning ;o also idk if it just declare war think it anytime a npc does anything to react toward us.
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