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For reference, I use item passives on purpose, I don't care if it means a character can't use a specific piece of armor with it, they can choose another. What I wanted to avoid was passives that any character wouldn't be able to avoid. Nothing feels worse than a "wasted" passive that you can't avoid because it could be baked into your character's kit (whether from the beginning, or from tech/skills/traits). I could "create" new passives if I was talented which would be ideal, but I'm not putting in that effort (who knows for the future).
I wanted a passive that affects enemies, not something to make the character even tankier since the stats already do that; a benefit to being tanky and proactive in combat. I will change it up somehow, but not by too much since I don't want it to feel even remotely "weak" for anyone who already has it on all their melee characters in a playthrough.
I may go the route I went for ranged and try to find them a powerful active ability, maybe an aoe explosion around them, rewarding the ability to stay alive in combat for extended periods between uses while also not being braindead like warpstone.
i feel that i basically have infinite mana and can solo sieges with just one mage which is boring. (like with lord kroak spamming nukes for free)
i don't know what kind of suggestion i would give, but maybe + wind of magic reserve // + spell mastery // Barrier
And to add, i feel less stressful having passive abilities over active ones since i suck at micro, so maybe even change the ranged expertise skill to a passive one like "Hawkish precision" or "unending volley". there are so many passives that could be useful not op nor require insane micro. Like the Martial expertise is a perfect balance
I fixed it so it now behaves as expected; Since I haven't played since before Yuan Bo came out, I never got to see it that extreme to notice it.
Thanks for the feedback.
Thank you for making this mod ! its now a must have for me
As you can see, I don't check in here very much anymore, life keeps going. If you're still interested in it, I'd recommend getting into Da Modding Den discord for all discussions related to modding; there's plenty of people who'd be willing to answer questions and provide resources. Feel free to reach out if you have questions for my mod specifically, and I will try to respond when I'm able to.