Garry's Mod

Garry's Mod

Station Square - Sonic Adventure (Sandbox+TTT)
Flakey 6 Sep, 2022 @ 4:45am
How Did You Made This
Hey I Was Wondering How You Made This Map??
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Showing 1-5 of 5 comments
xinus22  [developer] 7 Sep, 2022 @ 8:16am 
i just imported the original model into hammer, without any textures because of the 32 material limit. and then over a course of 2 weeks copied all shapes with brushwork. and then i ran into the brush limit and had to just import most of the casino area as models anyway. and then the rest was just importing all objects from the game (light poles, doors, misc geometry that would be too complex to do with brushwork, the burger man etc.) and loading up the actual game and checking where each object is supposed to be. and then some simple map logic for stuff like the twinkle park elevator.

oh and lots of batch converting for all the textures.
Flakey 14 Sep, 2022 @ 10:21am 
that must of been hard since the models rips are mostly broken all i have to say is great work
well I will just say Great Job! on the Sonic Adventure map it has everything also love how it has my favorite music on that map :3
Last edited by I love my Family👨🏻‍👩; 8 Jun, 2023 @ 3:20pm
Metro 9 Jul, 2024 @ 8:37pm 
Originally posted by xinus22:
i just imported the original model into hammer, without any textures because of the 32 material limit. and then over a course of 2 weeks copied all shapes with brushwork. and then i ran into the brush limit and had to just import most of the casino area as models anyway. and then the rest was just importing all objects from the game (light poles, doors, misc geometry that would be too complex to do with brushwork, the burger man etc.) and loading up the actual game and checking where each object is supposed to be. and then some simple map logic for stuff like the twinkle park elevator.

oh and lots of batch converting for all the textures.
any chance u could make a guide on how u did this
Originally posted by xinus22:
i just imported the original model into hammer, without any textures because of the 32 material limit. and then over a course of 2 weeks copied all shapes with brushwork. and then i ran into the brush limit and had to just import most of the casino area as models anyway. and then the rest was just importing all objects from the game (light poles, doors, misc geometry that would be too complex to do with brushwork, the burger man etc.) and loading up the actual game and checking where each object is supposed to be. and then some simple map logic for stuff like the twinkle park elevator.

oh and lots of batch converting for all the textures.
You should make a guide! If not, then maybe someone else can.
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