RimWorld

RimWorld

[OUTDATED] Vanilla Skills Expanded
Suggestion: Add an option to have one expertise per skill
The only option for an expertise limit is a global limit, and as soon as someone gets high enough in one skill, they can suddenly take all of the expertises for that skill. I would like an option to only be able to take one expertise per skill, but multiple expertises per colonist overall. So once they hit 15 construction, they can get one expertise in construction, then once they get 15 crafting, one expertise in crafting, etc.
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Showing 1-7 of 7 comments
PotatoIsUs™ 16 Sep, 2022 @ 12:55am 
Thats a good idea!
Runic_Sage 16 Sep, 2022 @ 3:19pm 
I support this suggestion, at least as a config option.
Blazerik 18 Sep, 2022 @ 10:39pm 
+1
Dr Jimothy 23 Sep, 2022 @ 7:20am 
Putting this down to mod settings feels best. Let the players decide how many expertise to have.
OneShotPaddy 15 Oct, 2022 @ 10:53pm 
+1
Gryby64 16 Oct, 2022 @ 11:29am 
There allready is an option to icrese expertises to 5 per colonist in mod config
Shalashalska 18 Oct, 2022 @ 12:37pm 
Originally posted by Gryby64:
There allready is an option to icrese expertises to 5 per colonist in mod config

The current config lets you (and prompts you to) put all of those expertises in the same skill. You can work around it by just not putting them in, but there will be a constant message that you have expertise available, which is quite annoying. The other option is to change the amount up and down as your colonists level up in order to clear the message, but it is still not really a good option.
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Showing 1-7 of 7 comments
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