Total War: WARHAMMER III

Total War: WARHAMMER III

"Realism" mod
 This topic has been pinned, so it's probably important
kubuntu1  [developer] 6 Sep, 2022 @ 6:33am
Known issues
List of known issues:
• For some reason when you suffer zero casualties in a battle, the game shows that your losses are 4294967295. Fortunately, this is purely visual issue, and it has absolutely no effect on the gameplay.
• Some retinues behave strangely while unit is casting a spell.
• Cultists of Slaanesh, Nurgle and Tzeentch don’t have an officer when they are on horseback.
• Eltharion’s cage army ability doesn’t capture enemy lords who have a retinue. As a temporary and partial solution to this issue, main settlement building in Tor Yvresse generates warden’s supplies.
• Some serious graphical issues with retinues can seldom happen.
• When you order your character to cast Blue Fire of Tzeentch when the target is out of range, the projectiles will not spawn.
• After a large battle, all mercenaries available for a given race become recruitable in the province in which the battle took place. This happens because the mercenary system is based on ‘raising the dead’ mechanic. I haven’t yet figured out how to fix it.
• I've been informed that this mod can cause crashes in multiplayer.
• Majority of units currently still use the old three-level tier system.
• Akshina units currently don't have officers.
• Changeling currently can't recruit units.
• There almost certainly are some other issues that I overlooked while I was testing the mod.
Last edited by kubuntu1; 8 Sep, 2023 @ 7:03am