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I personally think that you are doing it in a kinda rude way.
I didn't try to use "Don't feed the Zombies" mod, but I read its descriptions and as for me, the mod "Don't feed the Zombies" could produce a lot of load by itself just by leaving the loot from each zombie laying on a floor forever. But maybe I'm wrong and I didn't test it
White we ere developing Angry Turrets we faced a huge lag with some potentially working algorithms of detecting zeds in turrets range.
For example the algorithm which is used for SP in Sentry Turrets in case of MP almost stopped server from functioning by just 4 sniper turrets installed.
We tested a bunch of different ways of determinating the correct targets until came into the one, which we wrote just for exact case.
About containers check - no, I don't think that it could be a super heavy, it checks only containers of exact turrets locations, but not for rest of the things around.
But your idea about changing the ammo placed into containers just into a property of a turret - sounds great! It will have its own disadvantages something like - if the turret is destroyed - the all its ammo will be lost with it, or at least will not be dropped on a floor as its now by default.
About your MP/SP question.
You better to check this topic for the begging o learn more about concepts:
https://steamlists.com/project-zomboid-client-server-concept-script-guide/
and then just check some examples which are working with MP.
But if we will say with simple words:
In SP - all is happening in once side - player's pc.
In MP - all centralized part happens on Server and you need to take care to show all what is happening there to all players on their pcs (Client). If a player kills a zombie for ex. you need to inform Server that this specific zombie in the world is getting to be killed and server is responsible to tell this next to rest of the currently connected Clients.
Here, in Angry Turrets, for ex. we are taking care for ammo in containers to be synced for with other players in their containers to be consumed.
I don't thing that answered the exact thing you were asking for, but hopefully it could help you somehow in your ninja modding way ;) Good Luck.
Also I can't tell if it's something that I changed in my code but I noticed that I can place the turrets on water. Oops!
Anyway thanks for the response and cool video for the mod!
pls send me a msg
Glytch3r#2892
Hey sorry about not responding sooner, hit me up at AlienHerald#8950