Crusader Kings III

Crusader Kings III

Supernatural
Dlonem  [developer] 25 Oct, 2022 @ 1:40pm
Feedback
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Showing 1-7 of 7 comments
Dlonem  [developer] 25 Oct, 2022 @ 1:42pm 
@feydras,
"Lifedrain", I assume you're referring to the magical one, is called "Lifestealer" and is in the top left corner of the pentagram skill tree under the "Black Magic" tree - if that's what you are referring to!

@feydras,
Which random monster events are you referring to? If it is genuinely 25% chance, I'd probably nerf that to 5-15% chance, and give some trait-modifier bonuses (aka, if you are a Duelist, increase chance to live by 5%, etc.)
Hazard Maks 17 Dec, 2023 @ 4:09pm 
I don't know if this should be here or bug reports, but some traits as in warlock and necromancer give off double negative opinion, and some have no tenets to allow them to be tolerated etc...

As for pure feedback, is it possible to use a magic system similar to the EK2 mod, as in have a meter, more necromancy options, more magical MAA, and so on. Not sure if you're planning that for the future, I might not be up to date.
Crepe 29 Oct, 2024 @ 9:25pm 
Vampires are incredibly powerful due to their immortality. I would suggest giving them a learning speed debuff of some sort, and possibly a penalty to stress loss, otherwise becoming one is a no-brainer.
Vyzant 5 Nov, 2024 @ 10:26am 
I believe adding variations of vampiric blood would be neat, using the Princes of Darkness as inspiration. Vampires without autonomy would be ghouls, granting them their autonomy would make them Vampires.

I think more prisoner-actions would be interesting as well. Perhaps casting a spell on a prisoner makes it easier, or forcefully converting your prisoners to vampires or werewolves. Etc.

Perhaps introduction of sirelines, where the sire of said sireline is responsible for the health of the entire sireline. Should the sireline be opposed to that, they could break away from the sireline, similar to how they do in The Originals.

Love the mod, and I'm eager to see where you guys go with a "light-mod." Keep up the good work!
Judas 11 Dec, 2024 @ 1:16pm 
Originally posted by Vyzant:
I believe adding variations of vampiric blood would be neat, using the Princes of Darkness as inspiration. Vampires without autonomy would be ghouls, granting them their autonomy would make them Vampires.

I think more prisoner-actions would be interesting as well. Perhaps casting a spell on a prisoner makes it easier, or forcefully converting your prisoners to vampires or werewolves. Etc.

Perhaps introduction of sirelines, where the sire of said sireline is responsible for the health of the entire sireline. Should the sireline be opposed to that, they could break away from the sireline, similar to how they do in The Originals.

Love the mod, and I'm eager to see where you guys go with a "light-mod." Keep up the good work!
I 100% agree
Please don't nerf vamps just because some try-hards want to 'balance' the class. Vampires are supposed to be superhuman, not some sub 50IQ class that can't put 2 pieces of legos together. The vampire balance have always been superhuman prowess countered by kryptonite-tier weakness and the need to feed.

These sweaty players are really funny, same with zomboid's 'spec-ops' mods. Imagine nerfing Navy Seals just because they're OP. They're meant to be OP, that's the reason they're in Special Forces.
you should add a discussion or something containing the ids for everything. ive had the magic tree break and am getting more perk points in it then there are perks. if i new the id of some of the focus and lifestyle paths i might be able to fix it
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