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[SV ERROR] System.IO.FileNotFoundException: Could not find file 'C: Users\用户名\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\Workshop<ods\installed\2856758496\Binary\SDL2.dll'
File name: 'C:\Users\用户名\AppDatal\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2856758496\Binary\SDL2.dll'
at System.lO.FileSystem.CopyFile(String sourceFullPath, String destFullPath, Boolean overwrite)
at Barotrauma.LuaCsInstaller.Install() in
C:\Users\Default\OneDrive\Documents\Source\Barotrauma\Barotrauma\BarotraumaServer\ServerSource\LuaCs\LuaCslnstaller.cs:line 53
不过前述的报错似乎并不会影响lua的安装,出现报错后重启游戏即可安装,不过进入游戏主界面时会提示lua需要更新,如果点确认更新会报错,点取消即可继续游玩
目前这样安装的lua似乎并没有什么问题,至少可以兼容xpath版的木卫二萌化计划,若之后发现bug会继续更新
Regular Lua mod works and I've tried manually deleting the folder and reinstalling several times to fix the issue but I just get "Connection timed out"
Coroutine Barotrauma.Inventory+<SyncItemsAfterDelay>d__89 threw an exception: Tried to add an item to a full inventory slot (stack already full, x10 scp_12gmagbuck).
at Barotrauma.Inventory.ItemSlot.Add(Item item) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Items\Inventory.cs:line 149
at Barotrauma.Inventory.ForceToSlot(Item item, Int32 index) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Items\Inventory.cs:line 1034
at Barotrauma.Inventory.ApplyReceivedState() in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Items\Inventory.cs:line 1927
at Barotrauma.Inventory.SyncItemsAfterDelay(UInt16 lastEventID)+MoveNext() in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Items\Inventory.cs:line 1898
at Barotrauma.CoroutineManager.PerformCoroutineStep(CoroutineHandle handle) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\CoroutineManager.cs:line 214
at Barotrauma.CoroutineManager.IsDone(CoroutineHandle handle) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\CoroutineManager.cs:line 236
https://imgur.com/ovrrRo9
Stack trace:
at Barotrauma.ContentPath.EvaluateRelativePath(String parent_full_path, String parent_package_path, Boolean parent_is_vanilla) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/ContentManagement/ContentPath.cs:line 247
at Barotrauma.AnimationParams.GetAnimParams[T](PrefabInstance speciesName, PrefabInstance animSpecies, PrefabInstance fallbackSpecies, AnimationType animType, Either`2 file, Boolean throwErrors) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Characters/Params/Animation/AnimationParams.cs:line 295
at Barotrauma.AnimationParams.GetAnimParams[T](Character character, AnimationType animType, Either`2 file, Boolean throwErrors) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Characters/Params/Animation/AnimationParams.cs:line 197
at Barotrauma.AnimationParams.GetDefaultAnimParams[T](Character character, AnimationType animType) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Characters/Params/Animation/AnimationParams.cs:line 181
at Barotrauma.FishWalkParams.GetDefaultAnimParams(Character character) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Characters/Params/Animation/FishAnimations.cs:line 10
at Barotrauma.FishAnimController.get_FishWalkParams() in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Characters/Animation/FishAnimController.cs:line 42
at Barotrauma.FishAnimController.get_WalkParams() in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Characters/Animation/FishAnimController.cs:line 106
at Barotrauma.AnimController.GetSpeed(AnimationType type) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Characters/Animation/AnimController.cs:line 263
at Barotrauma.EnemyAIController.Update(Single deltaTime) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Characters/AI/EnemyAIController.cs:line 889
at Barotrauma.Character.UpdateAll(Single deltaTime, Camera cam) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Characters/Character.cs:line 3235
at Barotrauma.GameScreen.Update(Double deltaTime) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Screens/GameScreen.cs:line 184
at Barotrauma.GameMain.Update(GameTime gameTime) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/GameMain.cs:line 950
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in C:\Users\Markus\RiderProjects\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 656
at Microsoft.Xna.Framework.Game.Tick() in C:\Users\Markus\RiderProjects\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 500
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in C:\Users\Markus\RiderProjects\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 93
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in C:\Users\Markus\RiderProjects\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 397
at Microsoft.Xna.Framework.Game.Run() in C:\Users\Markus\RiderProjects\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 367
at Barotrauma.Program.Main(String[] args) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Program.cs:line 61
Last debug messages:
[06/05/2024 15:05:27] Could not find a spawn point for a SpawnAction (spawn location: BeaconStation (tag: beacon_bandit), skipping.
[06/05/2024 15:05:07] Generating an outpost for the end of the level... (Location: 海克塔居住前哨站, level type: LocationConnection)
[06/05/2024 15:05:04] Generating an outpost for the start of the level... (Location: 圣马斯克前哨站, level type: LocationConnection)
either that or the mods this requires needs to adapt their mods to no longer use it as it appears the creator has abandoned this or are just like.... an entire ass year and a half late with updating it which is in and of itself a red flag.
or some chad could take a crack at it themselves and remake this mod so that we actually can use the mods this mod is meant to be allowing for