Barotrauma

Barotrauma

Lua For Barotrauma (with xpath patch)
shangjiaxuan  [developer] 31 Aug, 2022 @ 6:47am
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Report any bugs and crashes
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Showing 1-10 of 10 comments
Haber 20 Dec, 2022 @ 10:45pm 
在安装的时候出了点问题,之后尝试了取消原版lua和Xpath版lua的订阅,删除它们的mod文件夹,以及验证游戏完整性后再重新订阅Xpath版并在服务器安装,结果总是会报错:

[SV ERROR] System.IO.FileNotFoundException: Could not find file 'C: Users\用户名\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\Workshop<ods\installed\2856758496\Binary\SDL2.dll'
File name: 'C:\Users\用户名\AppDatal\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2856758496\Binary\SDL2.dll'
at System.lO.FileSystem.CopyFile(String sourceFullPath, String destFullPath, Boolean overwrite)
at Barotrauma.LuaCsInstaller.Install() in
C:\Users\Default\OneDrive\Documents\Source\Barotrauma\Barotrauma\BarotraumaServer\ServerSource\LuaCs\LuaCslnstaller.cs:line 53

不过前述的报错似乎并不会影响lua的安装,出现报错后重启游戏即可安装,不过进入游戏主界面时会提示lua需要更新,如果点确认更新会报错,点取消即可继续游玩
目前这样安装的lua似乎并没有什么问题,至少可以兼容xpath版的木卫二萌化计划,若之后发现bug会继续更新
shangjiaxuan  [developer] 19 Jan, 2023 @ 8:46am 
这里是改lua安装代码的时候图省事没处理导致的报错,不影响正常安装使用。如果需要解决可以再提醒我一下。
shangjiaxuan  [developer] 21 Mar, 2023 @ 6:04am 
@Haber 在之前一个版本更新里也就解决这个问题,不过预计以后可能还会重新出现(合并代码没注意的话)。如果再出现希望再提醒一下。
Not sure if its just me, but tried validating to clear files, then installing this mod, but it won't let me create a server if the server executable is Lua with XPath

Regular Lua mod works and I've tried manually deleting the folder and reinstalling several times to fix the issue but I just get "Connection timed out"
kooll 23 Jun, 2023 @ 2:59pm 
game seams to give wrong version erorrs when cl lua is installed (unless aslo aslo has xpath lua)
Fyne 21 Oct, 2023 @ 6:15pm 
the mod needs updating
HuskyStrylight 13 Nov, 2023 @ 8:14am 
Any one help me with this issue:
Coroutine Barotrauma.Inventory+<SyncItemsAfterDelay>d__89 threw an exception: Tried to add an item to a full inventory slot (stack already full, x10 scp_12gmagbuck).
at Barotrauma.Inventory.ItemSlot.Add(Item item) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Items\Inventory.cs:line 149
at Barotrauma.Inventory.ForceToSlot(Item item, Int32 index) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Items\Inventory.cs:line 1034
at Barotrauma.Inventory.ApplyReceivedState() in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Items\Inventory.cs:line 1927
at Barotrauma.Inventory.SyncItemsAfterDelay(UInt16 lastEventID)+MoveNext() in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Items\Inventory.cs:line 1898
at Barotrauma.CoroutineManager.PerformCoroutineStep(CoroutineHandle handle) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\CoroutineManager.cs:line 214
at Barotrauma.CoroutineManager.IsDone(CoroutineHandle handle) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\CoroutineManager.cs:line 236
Redignify 14 Dec, 2023 @ 11:49am 
Broken on newest version of game
https://imgur.com/ovrrRo9
Dr.Bright QWQ 5 Jun, 2024 @ 12:25am 
在只启用 Barotraumatic和Lua For Barotrauma (with xpath patch)的情况下的崩溃

Stack trace:
at Barotrauma.ContentPath.EvaluateRelativePath(String parent_full_path, String parent_package_path, Boolean parent_is_vanilla) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/ContentManagement/ContentPath.cs:line 247
at Barotrauma.AnimationParams.GetAnimParams[T](PrefabInstance speciesName, PrefabInstance animSpecies, PrefabInstance fallbackSpecies, AnimationType animType, Either`2 file, Boolean throwErrors) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Characters/Params/Animation/AnimationParams.cs:line 295
at Barotrauma.AnimationParams.GetAnimParams[T](Character character, AnimationType animType, Either`2 file, Boolean throwErrors) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Characters/Params/Animation/AnimationParams.cs:line 197
at Barotrauma.AnimationParams.GetDefaultAnimParams[T](Character character, AnimationType animType) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Characters/Params/Animation/AnimationParams.cs:line 181
at Barotrauma.FishWalkParams.GetDefaultAnimParams(Character character) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Characters/Params/Animation/FishAnimations.cs:line 10
at Barotrauma.FishAnimController.get_FishWalkParams() in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Characters/Animation/FishAnimController.cs:line 42
at Barotrauma.FishAnimController.get_WalkParams() in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Characters/Animation/FishAnimController.cs:line 106
at Barotrauma.AnimController.GetSpeed(AnimationType type) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Characters/Animation/AnimController.cs:line 263
at Barotrauma.EnemyAIController.Update(Single deltaTime) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Characters/AI/EnemyAIController.cs:line 889
at Barotrauma.Character.UpdateAll(Single deltaTime, Camera cam) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Characters/Character.cs:line 3235
at Barotrauma.GameScreen.Update(Double deltaTime) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Screens/GameScreen.cs:line 184
at Barotrauma.GameMain.Update(GameTime gameTime) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/GameMain.cs:line 950
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in C:\Users\Markus\RiderProjects\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 656
at Microsoft.Xna.Framework.Game.Tick() in C:\Users\Markus\RiderProjects\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 500
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in C:\Users\Markus\RiderProjects\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 93
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in C:\Users\Markus\RiderProjects\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 397
at Microsoft.Xna.Framework.Game.Run() in C:\Users\Markus\RiderProjects\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 367
at Barotrauma.Program.Main(String[] args) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Program.cs:line 61

Last debug messages:
[06/05/2024 15:05:27] Could not find a spawn point for a SpawnAction (spawn location: BeaconStation (tag: beacon_bandit), skipping.
[06/05/2024 15:05:07] Generating an outpost for the end of the level... (Location: 海克塔居住前哨站, level type: LocationConnection)
[06/05/2024 15:05:04] Generating an outpost for the start of the level... (Location: 圣马斯克前哨站, level type: LocationConnection)
Enri 6 Nov, 2024 @ 2:12am 
it appears that the mod blatantly does not work anymore. it needs an update as its outdated by a lot now.

either that or the mods this requires needs to adapt their mods to no longer use it as it appears the creator has abandoned this or are just like.... an entire ass year and a half late with updating it which is in and of itself a red flag.

or some chad could take a crack at it themselves and remake this mod so that we actually can use the mods this mod is meant to be allowing for
Last edited by Enri; 6 Nov, 2024 @ 2:16am
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