Stellaris

Stellaris

Halo: The Flood
 This topic has been pinned, so it's probably important
force728  [developer] 4 Sep, 2022 @ 8:02pm
Bug Reports
Post any bugs you find here.
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Showing 1-15 of 106 comments
Womp Womp 5 Sep, 2022 @ 1:55pm 
The flood world conversion via the orbital bombardment crashes w/ Real Space/ Planetary Diversity
Had a Swamp World from those mods and crashed exactly at 75%, repeatable.

I can list out other mods but I doubt they would affect it.
Seems to crash on this event

planet_event = {
id = flood_bombardment.2

But no idea why, since there don't seem to be any unique calls or checks based on planets. Ideas?

Additionally, this event,

planet_event = {
id = flood_hive_planet.1

Doesn't seem to be working, as newly colonized worlds are not transformed into flood worlds.

Ideas?
Brie390 5 Sep, 2022 @ 4:57pm 
I can only confirm that the game crashes even without a planet mod
force728  [developer] 5 Sep, 2022 @ 7:59pm 
Originally posted by Guy:
The flood world conversion via the orbital bombardment crashes w/ Real Space/ Planetary Diversity
Had a Swamp World from those mods and crashed exactly at 75%, repeatable.

I can list out other mods but I doubt they would affect it.
Seems to crash on this event

planet_event = {
id = flood_bombardment.2

But no idea why, since there don't seem to be any unique calls or checks based on planets. Ideas?

Additionally, this event,

planet_event = {
id = flood_hive_planet.1

Doesn't seem to be working, as newly colonized worlds are not transformed into flood worlds.

Ideas?

Alright, I'll check it out. Also, player controlled Flood empires don't automatically turn worlds into Flood Hives, you have to use the planetary decision to infect the world. That event is for the AI.
SafeLemming51 10 Sep, 2022 @ 5:54am 
i can't land armies on any of the flood worlds, if this is on purpose how do I stop the flood?
SafeLemming51 10 Sep, 2022 @ 6:07am 
Originally posted by SafeLemming51:
i can't land armies on any of the flood worlds, if this is on purpose how do I stop the flood?
ok I've figured out you can just orbital bombard it to 100% and it becomes a barren world
Boy Impregnator 10 Sep, 2022 @ 10:48pm 
After the planet is conquered by the 25%'s army there's remains one single pop and the planet remains enemy's. Have to use the own command.
force728  [developer] 11 Sep, 2022 @ 9:46am 
Originally posted by Shizoid:
After the planet is conquered by the 25%'s army there's remains one single pop and the planet remains enemy's. Have to use the own command.

The event is based off the Crystal Kraken event, so that is intended to happen. The Feral Flood acts as a form of planetary area denial to your enemy. However, I noticed that you can't attack a planet that is already occupied by the Feral Flood as a Flood empire, so I may change that in the future.
Saddam Hussein 13 Sep, 2022 @ 8:47am 
I have the flood on every planet but they dont grow, only assemble. Is that normal?
force728  [developer] 13 Sep, 2022 @ 3:37pm 
Originally posted by Rat Chum:
I have the flood on every planet but they dont grow, only assemble. Is that normal?

Yes, Flood pops don't grow naturally to encourage seeking out and infecting other pops. However, you can still use organic assembly or decisions to make more. I'm still testing out this mechanic for the Flood, so it may change over time through feedback.
Foxxy Renamon 15 Sep, 2022 @ 12:29am 
Here's the modlist for the Crashing issue. Seems to happen when surveying. When I say a mod is outdated but doesn't cause crashing, it's due to me using them extensively with this mod list and in this order and never having an issue with them, both in Singleplayer and Multiplayer games. Of course that doesn't mean they won't cause issues with yours.

1) UI Overhaul Dynamic
2) (-NSC2 Season 6-)
3) Planetary Diversity
4) Planetary Diversity - Exotic worlds
5) Planetary Diversity - Gaia Worlds
6) Planetary Diversity - More Arcologies
7) Planetary Diversity - Planetary Habitats
8) Planetary Diversity - Ringworlds
9) Planetary Diversity - Shroud Worlds
10) Planetary Diversity - Space Habitats
11) Planetary Diversity - Unique Worlds
12) Planetary Diversity - Planet View
13) Planetary Diversity - Reworked Habitability
14) UI Overhaul Dynamic + Planetary Diversity
15) Tiny Outlier v2
16) UI Overhaul Dynamic + Tiny Outlier v2
17) Planet States [3.4.*]
18) UI Overhaul Dynamic + Planet States
19) Gigastructural Engineering & More (3.4)
20) Trait Diversity
21) !!More Trait Picks (Outdated, doesn't cause crashes normally)
22) Expanded Stellaris Tradition
23) UI Overhaul Dynamic - More Tradition Categories (64)
24) Ui Overhaul Dynamic - Ascension Slots
25) 36 Building Slots
26) Bigger Planet View
27) Unlocked Building Slots (Outdated, doesn't cause crashing normally)
28) More Events Mod
29) Precursor Story Pack
30) Archaeology Story Pack
31) Invasion! (3.4)
32) Shut Up, We Don't Care! (3.4)
33) The Utopian Dream (3.4)
34) Traditional Thinking (3.4)
35) CommsNet (3.4)
36) Banned! (3.4)
37) Ascendant Stars (3.4)
38) New Enclaves (3.4.*)
39) (-United Better Map-)
40) Softer Hyperlanes
41) Quadrant Fixed
42) No Names on the Map
43) Light Borders
44) Dimorphism+SF
45) Animated Synthetics Portraits Expanded: Reborn
46) Space Ambient Music - Vol. I
47) Space Ambient Music Vol. II
48) Here be Dragons (Outdated, doesn't cause crashes normally)
49) Ethics and Civics Classic 3.4
50) UI Overhaul Dynamic + Ethics and Civics Classic
51) Halo: Covenant Portraits
52) Halo: Forerunner ships and Portraits
53) Halo: The Banished Portraits
54) Halo: The Flood
55) Halo: UNSC Portraits
force728  [developer] 15 Sep, 2022 @ 9:57am 
Originally posted by Foxxy Ryvamon:
Here's the modlist for the Crashing issue. Seems to happen when surveying. When I say a mod is outdated but doesn't cause crashing, it's due to me using them extensively with this mod list and in this order and never having an issue with them, both in Singleplayer and Multiplayer games. Of course that doesn't mean they won't cause issues with yours.

Thanks for the list, but I need you to narrow it down from 55 mods because finding the cause of the crash would be impossible to find with so many mods to go through. First, remove the Flood mod from the list and see if the survey issue still causes the crash. If it doesn't, then add it back and remove a few mods at a time to see if the survey crash persists. Keep removing mods until the crash disappears and then give me the updated list or the mod and I'll find out the cause from there.
Foxxy Renamon 15 Sep, 2022 @ 10:13am 
Originally posted by force728:
Originally posted by Foxxy Ryvamon:
Here's the modlist for the Crashing issue. Seems to happen when surveying. When I say a mod is outdated but doesn't cause crashing, it's due to me using them extensively with this mod list and in this order and never having an issue with them, both in Singleplayer and Multiplayer games. Of course that doesn't mean they won't cause issues with yours.

Thanks for the list, but I need you to narrow it down from 55 mods because finding the cause of the crash would be impossible to find with so many mods to go through. First, remove the Flood mod from the list and see if the survey issue still causes the crash. If it doesn't, then add it back and remove a few mods at a time to see if the survey crash persists. Keep removing mods until the crash disappears and then give me the updated list or the mod and I'll find out the cause from there.


Gotcha I'l let you know when I can, busy day today
Foxxy Renamon 16 Sep, 2022 @ 10:27pm 
Okay I did what you recommended and I think I've narrowed it down to either the trait diversity or the ethics and civics mods. Another thing that it could be which I'm not certain is, I picked both the flood and the mantle of responsibility for my version of the flood, going off their own twisted view of their "uty" and was wondering if there may be some weird incompatibility between civics in your mods. I saw that you updated the Forerunner thing the other day after I had first experienced the crash, as I just spent about 10 in game years just surveying with it both off and on, and didn't experience this issue.

Any other info I can provide?
Vibby 4 Oct, 2022 @ 9:34pm 
Is the keymind void form supposed to have no ship core components? Because every other ship does except it, leaving it with no power. Is this a bug with the current version, actually intended, or a likely mod conflict?
force728  [developer] 4 Oct, 2022 @ 10:29pm 
Originally posted by Vibby:
Is the keymind void form supposed to have no ship core components? Because every other ship does except it, leaving it with no power. Is this a bug with the current version, actually intended, or a likely mod conflict?

Probably a mod conflict because I have all of the core components appear on my end.
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