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Had a Swamp World from those mods and crashed exactly at 75%, repeatable.
I can list out other mods but I doubt they would affect it.
Seems to crash on this event
planet_event = {
id = flood_bombardment.2
But no idea why, since there don't seem to be any unique calls or checks based on planets. Ideas?
Additionally, this event,
planet_event = {
id = flood_hive_planet.1
Doesn't seem to be working, as newly colonized worlds are not transformed into flood worlds.
Ideas?
Alright, I'll check it out. Also, player controlled Flood empires don't automatically turn worlds into Flood Hives, you have to use the planetary decision to infect the world. That event is for the AI.
The event is based off the Crystal Kraken event, so that is intended to happen. The Feral Flood acts as a form of planetary area denial to your enemy. However, I noticed that you can't attack a planet that is already occupied by the Feral Flood as a Flood empire, so I may change that in the future.
Yes, Flood pops don't grow naturally to encourage seeking out and infecting other pops. However, you can still use organic assembly or decisions to make more. I'm still testing out this mechanic for the Flood, so it may change over time through feedback.
1) UI Overhaul Dynamic
2) (-NSC2 Season 6-)
3) Planetary Diversity
4) Planetary Diversity - Exotic worlds
5) Planetary Diversity - Gaia Worlds
6) Planetary Diversity - More Arcologies
7) Planetary Diversity - Planetary Habitats
8) Planetary Diversity - Ringworlds
9) Planetary Diversity - Shroud Worlds
10) Planetary Diversity - Space Habitats
11) Planetary Diversity - Unique Worlds
12) Planetary Diversity - Planet View
13) Planetary Diversity - Reworked Habitability
14) UI Overhaul Dynamic + Planetary Diversity
15) Tiny Outlier v2
16) UI Overhaul Dynamic + Tiny Outlier v2
17) Planet States [3.4.*]
18) UI Overhaul Dynamic + Planet States
19) Gigastructural Engineering & More (3.4)
20) Trait Diversity
21) !!More Trait Picks (Outdated, doesn't cause crashes normally)
22) Expanded Stellaris Tradition
23) UI Overhaul Dynamic - More Tradition Categories (64)
24) Ui Overhaul Dynamic - Ascension Slots
25) 36 Building Slots
26) Bigger Planet View
27) Unlocked Building Slots (Outdated, doesn't cause crashing normally)
28) More Events Mod
29) Precursor Story Pack
30) Archaeology Story Pack
31) Invasion! (3.4)
32) Shut Up, We Don't Care! (3.4)
33) The Utopian Dream (3.4)
34) Traditional Thinking (3.4)
35) CommsNet (3.4)
36) Banned! (3.4)
37) Ascendant Stars (3.4)
38) New Enclaves (3.4.*)
39) (-United Better Map-)
40) Softer Hyperlanes
41) Quadrant Fixed
42) No Names on the Map
43) Light Borders
44) Dimorphism+SF
45) Animated Synthetics Portraits Expanded: Reborn
46) Space Ambient Music - Vol. I
47) Space Ambient Music Vol. II
48) Here be Dragons (Outdated, doesn't cause crashes normally)
49) Ethics and Civics Classic 3.4
50) UI Overhaul Dynamic + Ethics and Civics Classic
51) Halo: Covenant Portraits
52) Halo: Forerunner ships and Portraits
53) Halo: The Banished Portraits
54) Halo: The Flood
55) Halo: UNSC Portraits
Thanks for the list, but I need you to narrow it down from 55 mods because finding the cause of the crash would be impossible to find with so many mods to go through. First, remove the Flood mod from the list and see if the survey issue still causes the crash. If it doesn't, then add it back and remove a few mods at a time to see if the survey crash persists. Keep removing mods until the crash disappears and then give me the updated list or the mod and I'll find out the cause from there.
Gotcha I'l let you know when I can, busy day today
Any other info I can provide?
Probably a mod conflict because I have all of the core components appear on my end.