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It's not an odd idea. I'm just thinking about the mechanics for a Flood crisis that doesn't look like another copy of the Prethoryn Scourge.
Also, I made the black fleet mod as a first attempt at making a new crisis. However, I'm still learning how to get it to function as intended.
Might be a little ambitious to implement all of these but those are my suggestions
1. The pop growth rates for pure flood forms are already very low, but I'll think about it.
2. Idk about this one as you can already make pure flood armies with pure flood pops by using food instead of minerals, but I'll consider it.
3. I'm not sure about reducing their effectiveness, but when flood armies attack machine empires on the ground, they can't reanimate their armies due to their synthetic design.
4. Could you explain your idea a bit more for Ring Worlds?
5. The current Flood mechanic is that for every pop that is consumed, they get an infected pop and some phy/soc/eng research. Also, there is already a Gravemind mechanic in the mod that's based on the Progenitor Hive origin, but I like your idea.
Also, thanks for offering your ideas, I appreciate it. So if have any other ideas, just post them here.
Changing AI behavior is a bit tricky, but I'll see what I can do.
This is not your fault at all, it's the devs' fault for such a huge oversight in the origin, but it makes the origin in your mod much less fun just by existing and I suggest you at the very least remove the speed reduction, or at least make it so it's not applied to civilian ships (though I have no idea how difficult that would be).
I see your point. I'll think about changing the negative modifiers for ship speed the next time I update.
Other than that and the slow civie ships, I'm loving this mod and everything about it! So much fun~
Thanks, I originally intended for that modifier to come in stages. In another mod with an insecticon mechanical hive, they would slowly convert a planet into a full hive after three decision stages instead of one with each stage reducing the negative modifiers until they became positive at the later stages.
For this mod, since the Flood are extremely virulent and adaptable, they should be able to quickly consume a world so I made it a one stage decision to show how quickly they spread if left unchecked.
It's intended for that modifier to be on every flood hive, so I'll probably nerf it a bit.