Stellaris

Stellaris

Star Wars: Empire Ships Maintained [under repair\rework]
 This topic has been pinned, so it's probably important
Jatßkan  [developer] 1 Sep, 2022 @ 7:14pm
Bug Reports
Please report bugs here to segregate bug messages and to help me keep track of bugs without having to continually scroll through the general comments!
Last edited by Jatßkan; 1 Sep, 2022 @ 7:22pm
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Showing 1-15 of 103 comments
Thatch 5 Sep, 2022 @ 11:46am 
NSCII Strike Cruiser class reverts to using a vanilla ship model
Jatßkan  [developer] 5 Sep, 2022 @ 11:58am 
It is not reverting, that suggests there is or more correctly was a model available, which there is not in the first place, it is not reverting there just is no SW model assigned to the ship classes added by the mod.
Mossie 9 Sep, 2022 @ 8:10pm 
Turrets/guns on some ships are floating
Jatßkan  [developer] 9 Sep, 2022 @ 9:18pm 
How so?
Jatßkan  [developer] 9 Sep, 2022 @ 9:18pm 
And what ships specifically?
I found that if you use a mix of sections that aren't the same then some weapons will float on the bigger ships like the ISD.
On a different note the planetary tibanna gas buildings aren't producing anything I don't if its because I dont have certain research done or if its something else.
Jatßkan  [developer] 10 Sep, 2022 @ 10:49am 
First off, they are labeled as to what they are to go with, Ie conqueror with other conqueror sections and isd with other isd, unless people happen to be illiterate or blind, I should be pretty hard to miss, I am going to make a note to be put first and foremost in the description. On the other hand what is this about the buildings not producing? mind elaborating a bit more, as to whether or not they are being staffed or if they are, then how much of the custom resources are they producing?
FlyingKillerMonkey 10 Sep, 2022 @ 11:02am 
Originally posted by Jatskan:
First off, they are labeled as to what they are to go with, Ie conqueror with other conqueror sections and isd with other isd, unless people happen to be illiterate or blind, I should be pretty hard to miss, I am going to make a note to be put first and foremost in the description. On the other hand what is this about the buildings not producing? mind elaborating a bit more, as to whether or not they are being staffed or if they are, then how much of the custom resources are they producing?
I made sure that they are staffed and even had a couple of gas planets mining the tibanna and didn't notice a increase in production.
Jatßkan  [developer] 10 Sep, 2022 @ 3:08pm 
Do you have tibana displayed as a known resource in the strategic resources area?
I think I figured out the problem I had a UI overhaul mod on and it only showed how much I get from mining the gas planets.
Jatßkan  [developer] 12 Sep, 2022 @ 2:40pm 
Mmm, ok, I did post that UI overhaul dynamic is needed, however do keep me up to date should that not end up being the case!
Jhereg 12 Sep, 2022 @ 2:45pm 
The Coruscant system planets and star all have NAME_xxxxx_xxx naming conventions. No biggie as I can rename them properly with the exception of the star which cannot be renamed for some reason.
Jatßkan  [developer] 12 Sep, 2022 @ 2:48pm 
The origin start right? I will look into it, the update WILL NOT be uploaded as I am out of data, least for a little, mine resets at the mid point of each month.
Jatßkan  [developer] 12 Sep, 2022 @ 3:43pm 
By the way, the star name is actually the system name
Jhereg 13 Sep, 2022 @ 12:29pm 
Yep, but in system view it has the messed up format, in galaxy view it is actually correct. These issues are I think with the origin. Will quick start another to be sure I did it that way.
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