Project Zomboid

Project Zomboid

Z Remote Door Control
 This topic has been pinned, so it's probably important
The Z  [developer] 28 Sep, 2022 @ 12:45pm
Known bugs related to the mod.
There is a vanilla bug which affecting the mod functionality:
Case: The game is not saving your linking data if you are linking it directly from a container.
Effects: If you will go far enough from a container with your device - the device will lose its linking to the remote and will not work in scope of mod.
Solution: Take the receiver to your inventory, link it from there to your remote and then place it back to the container near the desired door.

Unable to "Share" from the joined containers
Case: Currently there is a bug, that clicking "Share" from joined containers - do nothing.
Effect: You could share only from the very first container where the RDC has been registered from.
Solution: Will be solved in the next mod update.

Unable to Activate from some container types
Case: We found that currently far not all containers are suitable to be linked from
Effect: "Activate Remote" is not showing up in the Right click menu
Solution: Try to use another type of container and stay tuned for updates
Last edited by The Z; 24 Oct, 2022 @ 12:46pm
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Showing 1-13 of 13 comments
Ullatec 30 Oct, 2022 @ 6:20pm 
Aha! Ive been searching for the last few weeks to see if i had a mod compatability problem with the linking, because id go out of the area or "teleport" into a trailor and id lose link. I will have to try the body method to see if that finnaly works.
Lucky 5 May, 2023 @ 1:46pm 
Hey!
There should be a section "Linked pair not found". I have used all the tips and advice in replies, it just doesn't work. For greater good, you should make one section and do something about it.
I understand that modders are always busy, but that shouldn't've be a thing.
If you dont fix it, Stigs' remote door control will win.
RagingLoony 15 May, 2023 @ 11:33am 
Getting errors since last update:
`attempted index: 1.0 of non-table: null
function: @stdlib.lua -- file: null line # 10
function: ClearBlankRectData -- file: RDC_Z_server.lua line # 777 | MOD: Z Remote Door Control
function: RDC_Z_UpdateList -- file: RDC_Z_server.lua line # 80 | MOD: Z Remote Door Control
function: RDC_Z_Init -- file: RDC_Z_server.lua line # 33 | MOD: Z Remote Door Control
java.lang.RuntimeException: attempted index: 1.0 of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1243)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:92)
at zombie.world.moddata.GlobalModData.init(GlobalModData.java:53)
at zombie.iso.IsoWorld.init(IsoWorld.java:2438)
at zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:268)
at zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:225)
at java.base/java.lang.Thread.run(Unknown Source)
`
The Z  [developer] 15 May, 2023 @ 11:44am 
Originally posted by RagingLoony:
Getting errors since last update:
`
Tried to fix this issue. Please check in updated version.
Rokur 25 May, 2023 @ 3:43pm 
Saw that you needed your long description back, cant post more than 1000 characters on the mod page so came here :).

Main Activation flow, step by step
1. Find or Create "Simple Remote Door Control Receiver" or "Door Remote Control Receiver"
2. Take it into your inventory
3. Find or Create any vanilla Remote Controller v1,v2, v3 or v4 from Long range remote mod
4. Take it also into your inventory
5. Right click on Receiver and select "Link it to Remote Controller"
6. Find or Create any Movable Container such as Crate
7. Place the Movable Container near your desired door (1 square max from a door)
8. Put your linked Receiver into this container
9. Make sure your Remote Controller with matching frequency is still with you
10. Right click on your Movable Container which is placed near the desired door
11. Select "Remote Door Control" -> "Activate Remote Control"
12. Open your game settings with Key bindings
13. Find there "RDC Z Hot key" and bind your suitable key
14. Use this HotKey to open/close the door near the Movable Container
15. Optional: Install RDC UI Mod to control it via UI and use another features such as "Lock/Unlock"
16. Enjoy, have fun ^^

Sharing RDC data
Now, as an owner of a device, you could "Share" it or make it back "Private".
- Shared Devices could be controlled by Master Remotes as user.
- Private Devices are NOT controllable by Master Remotes.
Sharing is available via right clicking on active RDC container (container with an RDC receiver device in it).

Hijacking
Hijacking is a new feature introduced with mod update v2.0
This regulates the mechanics of connecting the same door with another remote id from another container.
Key points of hijacking :
  • could be performed by the same player or by another player in case of MP
  • allows to connect and manipulate the door from the other side of a wall without direct contact with the original device this door is controlled by
  • comparing to lockpicking (better lockpicking mod), the hijacking allows not only open the door, but to control it from a range of your remote, lock it (for now only possible using our UI mod) or open it - this could bring a real mess for a door owner and surely will lure him out of his cozy base to deal with you and your cruel device ;).
  • Hijacking takes 3 times more time than normal activation and requires additional tools and knowledge to perform
  • requires Electricity 3, Screwdriver in your MAIN inventory, 'Hijacking for dummies' magazine read, device in container and linked remote in your inventory - the main idea of setting such requirements is to not allow to bring such a mess by just newly created characters. You must be already someone in this world, to do such a things.
  • you could attach by this way to garage doors from any underlying square around it (same as just activating it), but if you will put it just in front of the door - you will not being able to open it after, because it will count as blocked door.
  • if you an owner of the door (first door activation and you got a linked remote for this device in your inventory), then this action is counting as "Joining" instead of 'Hijacking" and no specific skills of electricity and magazines are needed in this case.
The Z  [developer] 25 May, 2023 @ 6:59pm 
@Rokur thanks a lot! Wasn't except to receive it back :) from where the hell you actually got it? :)
anyway. thank you ^^
Rokur 25 May, 2023 @ 7:35pm 
Originally posted by The Z:
@Rokur thanks a lot! Wasn't except to receive it back :) from where the hell you actually got it? :)
anyway. thank you ^^

Google's wayback machine :), i was looking for it too since i allways forget how to do it
Bustin Cider 11 Jun, 2023 @ 6:35pm 
I'm having an issue where ill lose connection to gates or doors and when i try to relink them after reading the hijacking magazine it says protected, no skills to intersect. How do i fix this?
The Z  [developer] 12 Jun, 2023 @ 6:01am 
Originally posted by CloudWatcher:
I'm having an issue where ill lose connection to gates or doors and when i try to relink them after reading the hijacking magazine it says protected, no skills to intersect. How do i fix this?

requires Electricity 3, Screwdriver in your MAIN inventory, 'Hijacking for dummies' magazine read
Bustin Cider 12 Jun, 2023 @ 12:28pm 
Originally posted by The Z:
Originally posted by CloudWatcher:
I'm having an issue where ill lose connection to gates or doors and when i try to relink them after reading the hijacking magazine it says protected, no skills to intersect. How do i fix this?

requires Electricity 3, Screwdriver in your MAIN inventory, 'Hijacking for dummies' magazine read
I have all of that but it still says "protected, no skill to intersect"
CookedNeko- 27 Sep, 2023 @ 11:43am 
Hi cannot uninstall remote control when the main remote is gone how can we fix this? our player's remote control was gone due to roll back can help fix? thanks!
Zenethian 31 Dec, 2023 @ 9:27pm 
I have a bug. I accidentally dismantled my original V3 Remote Control, and I linked a new one, but it does not recognize it. I've taken the receiver out, had both in my inventory, and linked them and it does nothing different.

Also putting a completely different receiver into the container does not reset it. It still shows as activated and gives no option to activate the new one.
Rakazul 18 Nov, 2024 @ 12:27pm 
Hello when I select the container to Remote Door Control I get "protected, no skill to intersect"
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