Counter-Strike 2

Counter-Strike 2

de_teichos
Recommended Changes
I love the map in general but found a few issues.

Below are the issues and recommended corrections I have but would love to hear what others think.

1. CTs even Ts may blend into the scenery too well. Needs to have color adjusted to prevent this.

2. Mid hall is way too open and easy for snipers to get a shot for any Ts or CTs going to B. It makes the B bombsite more difficult even for rush plays. Suggest changing doors at T spawn and placing them at CT and perhaps shifting the T spawn over to give them the availability to see how many CTs went B [think Dust 2 style]

3. Mid - I love the jump from mid to B on the CT side. However the raised platform coming from Ts feels like it should have a jump to that same area. The raised platform provides no cover and does not give you any way to get to B so Mid to B doesn't really work.

4. Middle gap to Long A hall. Far to tight and clipping easily occurs. You have an amazing two path opening on A main hall. That large blown out section should be used for the entrance/exit of the center connector path instead of the tight square opening.

5. Bombsite A is far to easy to use utility to slow or prevent defuse. Maybe widening the site could help.