Total War: WARHAMMER III

Total War: WARHAMMER III

Underdogs (minor Franz/Volkmar/Gelt changes, complete Wulfhart overhaul)
LordOmlette  [dezvoltator] 21 mart. 2023 la 19:03
Changelist for Karl Franz (Reikland aka THE EMPIRE) or Balthazar Gelt (The Golden Order)
Randomized starting fealty: Each elector starts with a randomized fealty. You need not worry about confederating/fighting the same dudes in the same order every campaign.

Don't murder invasion defense generals: Generals selected to lead invasion defense missions won't be murdered if the invasion is successfully defended. You won't accidentally lose a not-currently-deployed elector count if the game engine picks them to defend the invasion. In exchange, invasions will get stronger over time.

Todbringer Is A Jerk: Todbringer does not approve of Karl Franz' election. If you're playing as Karl Franz, don't be alarmed if he tries to act against you!

The SUMMON AVAILABLE ELECTOR COUNTS button is always available if you have at least 2500 prestige. Unlike in vanilla, it will actually cost 2500 prestige. If no elector counts are available to reinforce you, the cost will be refunded right away and the button re-enabled next turn.

Empire Forts now grant a bonus to underway interception. In addition, each Empire Fort will receive a siege attrition protection buff and an ammunition supply buff if you control nearby regions.

If you vassalize an elector count, that elector will send you their state troops if they still control their own capital.

Karl Franz "An Emperor's Journey" skill grants Unbreakable, which makes his leadership raising skills pointlessless. Those have been replaced by a skill that inspires his men to fight harder.

Imperial Authority Matters: Random fealty increases each turn are tied to Imperial Authority. The higher it is, the better your odds. Conversely, negative Imperial Authority will lead to fealty decreases. Contested votes will be tie-broken by whoever has the highest Imperial Authority. Imperial Authority was completely changed in 5.0.

Any Imperial faction that reaches fealty 9 will convert to Underdog personality. I will have my vengeance one day, CA.

Ostland Matters: Region return dilemmas will fire for Ostland. This is fixed in the base game!

New for WH3: THE EMPIRE's rapid reaction teams can reinforce the defenders much quicker than usual. This is fixed in the base game!

The Reikland Runefang DRAGON'S TOOTH is now equipable by Balthazar Gelt and MARKUS ... WULFHART. This is fixed in the base game!

Unlike other Empire Politics mods that "fixed" the missing/broken dilemmas by removing them, this mod actually fixes those dilemmas, doesn't randomly crash, and doesn't randomly disappear!

The Battle of Bloodpine Woods is back! Unlike normal quest battles, if you win this one there's a 10% chance you might capture the enemy's artillery, so remember to go into the battle with at least 1 unit slot free!
Editat ultima dată de LordOmlette; 26 mai la 18:29