Total War: WARHAMMER III

Total War: WARHAMMER III

Underdogs (minor Franz/Volkmar/Gelt changes, complete Wulfhart overhaul)
LordOmlette  [developer] 21 Mar, 2023 @ 7:06pm
Changelist for Markus Wulfhart (Huntsmarshal's Expedition)
Imperial Reinforcement Overhaul - Supplies will only be dispatched if there are other Empire factions still alive. The Expedition has no non-Imperial investors.

Expedition Building Restriction Overhaul: Lots more buildings are restricted. You must rely more on Imperial reinforcements or gifts from the elector counts!

Picky Lizardmans: Lizardmans infesting Lustria will not retaliate if The Emperor's Expedition attacks beastmans, Warriors of Chaos, vampirates at sea, or anywhere outside of Lustria.

Sneaky Lizardsneaks: The retaliation poses no threat if it starts in the same place every time... so now they'll mix it up.

Acclaim Overhaul: You will not be penalized too much for a "lost" settlement if that settlement was gifted to a vassal. However, you will not receive as much acclaim for settlements captured outside of Lustria. Karl Franz sent you southwest for a reason!

Each time you fill the hostility meter, the general leading the Lizardmans' retaliation gets stronger. (They may appear as Level 1 upon spawning, but will be promoted once you hit the End Turn button.) This hostility only affects settlements in Lustria, not anywhere else.

Half of your treasury will be split amongst any AI Empire factions you have a trade agreement with, but only if you have a positive income. This will help your investors to stay alive long enough for the Expedition to make a difference. Human Empire players won't get anything. No remittances if you're losing money.

If an elector promised additional reinforcements after you finished researching Imperial Reinforcements, then you'll get both reinforcements. (CA fixed this in the base game, then inexplicably removed the fix, so I put it back.)

The changes in this mod make MARKUS ... WULFHART's campaign close to impossible on higher difficulties.

Wulfhart's final battle, The Battle of Itza, is back! Unlike in Victory Conditions Overhaul, the mission will trigger 1 full turn after you've reached 100 Acclaim. In VCO, the mission will trigger as soon you hit 100 Acclaim. The mission rewards are different from this mod (vanilla rewards) and VCO (special rewards).
Last edited by LordOmlette; 12 May @ 9:48pm