Total War: WARHAMMER III

Total War: WARHAMMER III

Campaign Configuration Mod
CJ3200  [dezvoltator] 25 sept. 2022 la 9:32
Next Feature
Vote on the next feature I work on here.
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If you can find a way to alter climate suitabilities for the player faction that'd be fun. Particularly if you could change each climate type individually.
CJ3200  [dezvoltator] 10 oct. 2022 la 14:20 
Postat inițial de Balsiefen:
If you can find a way to alter climate suitabilities for the player faction that'd be fun. Particularly if you could change each climate type individually.
Can confirm climate settings will be in the next update. Should be any day now.
PeskyBees 22 oct. 2022 la 15:18 
Would love adjustable unit stats (health, morale, etc.) that will apply to all armies. As your next feature 🙏 thank you for this mod
mr.nubee 10 nov. 2022 la 22:55 
I would love to see even more "officially" supported LL / faction mods: OVN Mods (atm only Albion I think), Gnoblar Hordes: Unwashed Masses, The Jade-Blooded Vampires: Curse of Nongchang, Cataph's Kraka Drak: the Norse Dwarfs

TY for your work!
CJ3200  [dezvoltator] 14 nov. 2022 la 19:46 
Postat inițial de PeskyBees:
Would love adjustable unit stats (health, morale, etc.) that will apply to all armies. As your next feature 🙏 thank you for this mod
Unit stats is one of the more labor intensive scripts to put in, but out of appreciation for using the discussion thread that's what I'll start working on.
CJ3200  [dezvoltator] 14 nov. 2022 la 19:47 
Postat inițial de mr.nubee:
I would love to see even more "officially" supported LL / faction mods: OVN Mods (atm only Albion I think), Gnoblar Hordes: Unwashed Masses, The Jade-Blooded Vampires: Curse of Nongchang, Cataph's Kraka Drak: the Norse Dwarfs

TY for your work!
Adding legendary lords is a relatively easy task. In the next update you can expect to see all of those mods supported as well as Legendary Characters by Stratovarius.
Editat ultima dată de CJ3200; 14 nov. 2022 la 19:48
Postat inițial de CJ3200:
Postat inițial de PeskyBees:
Would love adjustable unit stats (health, morale, etc.) that will apply to all armies. As your next feature 🙏 thank you for this mod
Unit stats is one of the more labor intensive scripts to put in, but out of appreciation for using the discussion thread that's what I'll start working on.

Much appreciated CJ3200 mad respect for your efforts in this mod
Have you considered adding faction specific options like raise dead cost numbers and units for vampires, unit cap for tomb kings and beastmen, seduction cost, budget, and unit numbers for slanesh, etc?
CJ3200  [dezvoltator] 27 nov. 2022 la 22:39 
Postat inițial de Pandemonium:
Have you considered adding faction specific options like raise dead cost numbers and units for vampires, unit cap for tomb kings and beastmen, seduction cost, budget, and unit numbers for slanesh, etc?
I've not. I can add that to the list for when I run out of things to do. But since those options are faction specific, and not universal, it will most likely be a while until I get to it.
Postat inițial de CJ3200:
Postat inițial de Pandemonium:
Have you considered adding faction specific options like raise dead cost numbers and units for vampires, unit cap for tomb kings and beastmen, seduction cost, budget, and unit numbers for slanesh, etc?
I've not. I can add that to the list for when I run out of things to do. But since those options are faction specific, and not universal, it will most likely be a while until I get to it.
Fair enough, that makes sense. Well keep it up man! Thanks for the reply and for the awesome mod!
If you're taking requests then the AI/Player generic Lords and Heroes nodding would be awesome. Right now having just the player/AI LL buffing makes the campaign so much more interesting. Will be nice to have some powerful regular lords too.

This mod is fantastic, I've customised almost every option. Easily top 3 fave mod.
winds of magic please.
Jolc3r 9 ian. 2023 la 12:25 
faction potentials
CJ3200  [dezvoltator] 9 febr. 2023 la 10:05 
Postat inițial de Jolc3r:
faction potentials
Probably won't mess with faction potentials, since unnatural selection already does that. Can confirm both mods are compatible.
I would love to mess around with corruption settings. For example I would love to put Tzeentch corruption everywhere for a campaign.
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