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|M1A2 Abrams need the jet engine sounds (startup, idle, driving etc.)
|Abrams' (idk know the name) [panels that protect the crew from the exploding ammo] need to be harder to open, because they open quite easily and it can damage the turret sometimes
|Woodland camo, urban camo whatever camos there are on the Abrams and other vehicles
|Doors on the Humvees, MRAPS and the Bradleys should automatically close when you drive them
|More variants of Humvees and maybe MRAPs too
New improvement suggestion added 12:56 PM Sep/6/2022
|Abrams sights/optics should be different, take inspiration from the game Gunner, HEAT, PC! (they have extremely accurate sights to the irl versions)
BUGS
|The blowout panels on all the Abrams make a continuous clanging sound
|The armour on the front of the chassis keeps going up (maybe it shouldn't be dynamic or should be heavier, or the hinge should be looser)
|All vehicles expel infinite "oil" whenever the oil storage is hit. It is inextinguishable and does not stop
|Humvees flip over constantly if driven too fast, they should be a little bit slower and maybe heavier
Thanks for reading, I hope this helps! This is an amazing mod, super duper mega props!
m1's engine sound will be in a stand alone mod maybe im not sure
second stage ammo rack door will be fixed soon maybe
camos will be added once i add more vehicles
only the m1232 and bradley have auto doors
mor variants are work in progress and will be released with other vehicles
for the m1 sight optic it's nor possible atm because avf does not support custom optics, i have them ready any time avf allow it
wym by that about blowout panels?
wym by that as well?
infinite oil is something uncontrolable, avf won't let u select how much fuel the tank carry
you can look it up everywhere, humvees aren't the best and they're easy to tip over
thank you forbu feedback <3
Thanks for responding!
I will get back to you on your confusion on the blowout panels and chassis armour tomorrow (with screenshots and a video recording if I can).
As for the engine sound, could you make a variant in this same mod only? It sounds super interesting, and you did some nice sound design.
For the sights/optics and the oil problem, it's a bummer AVF is not quite there yet, I will put this in AVF's bug report soon.
By auto doors I meant that it would close once you entered the vehicle, as if the character themselves closed the door. It is also to prevent the door from opening while driving/steering.
Excellent that there'll be more vehicles and camos!
The ammo rack protection system thingy just needs to be a little harder to open, like it should slide less.
I'll take your word for it that Humvees are unstable, they look quite look so! But maybe use a different engine, one that gradually builds up speed, not 0 to 40 in like 2 seconds. One that is like 0 to 80 in 6 seconds.
Awesome work!
Regards,
Aarav.B
Here is the problem with the armour on front, it goes up for some reason.
Here is a video of the clanging sound of the blow-out panels. You will hear a constant metallic *thud thud thud* noise and see the panels shaking and vibrating.
Turn up volume till comfortable and audible, its more loud and prominent when I spawn the M1A1.
I believe I have never had this problem. Do you use a performance mod or a debris cleaner? It may delete it when the gun toches the hatch.
Disabled the performance mod and that really fixed it, thanks haha
Ah well, I had a feeling because there was no sound of it hitting the hatch, and it just disappeared instead of breaking off. Plus many people have this problem with tanks in this game haha