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can you make it so it will fight the tank instead of tryign to get to revive the down player next to the tank. thxs!
The tool I use is CommandABot this allows me to manipulate bot behavior, but the command CAN and WILL be overridden by the original programming of the bot. If the current state of the bot is higher than the command.
Example: retreat < liberate incapacitated survivor
Liberate Incapacitated Survivor overrides the retreat command
The only side effect that comes from this is the game might lag every now and then.
What you can do on your side:
Having a high quality computer or dedicated server can fix this. (This is only a suggestion, I'm not expecting everyone to have a high quality gaming laptop like Me)
Only the mod creator (Me) can truly fix this by optimizing the code to help it run faster.
Don't worry about it my top priority is to help this addon run smoother, I even postponed the recent update just to optimize this addon's code.
AN ERROR HAS OCCURED [the index 'think_rate' does not exist]
CALLSTACK
*FUNCTION [unknown()] scripts/vscripts/botaifix.nut line [192]
*FUNCTION [ScriptMode_Init()] c:/program files/steam/steamapps/common/left 4 dead 2/left4dead2/addons/workshop/2859700506.vpk/scripts/vscripts/scriptedmode_addon.nut line [75]
LOCALS
[compiledscript] CLOSURE
[textString] "const think_rate = 0.5
"
[fileContents] ARRAY
[mapname] "c9m1_alleys"
[modename] "specialdeliveryvs"
[this] TABLE
[bScriptedModeValid] true
[mapname] "c9m1_alleys"
[modename] "specialdeliveryvs"
[this] TABLE;
It also seems like throwing a molotov or shooting gas cans now breaks the ai completely where they refuse to move or shoot while the fire is active.