Total War: WARHAMMER III

Total War: WARHAMMER III

Patron Gods (Updated for 6.1)
Theakrus  [dezvoltator] 6 sept. 2022 la 21:00
Bug Reports (Not Crashes)
This mod works well, please report bugs only (ie voice lines, stats, recruitment etc.)
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Theakrus  [dezvoltator] 7 sept. 2022 la 10:33 
Maybe a current problem with Slaanesh monogod faction due to the Marauders, I will look into tonight and test complete compatibility with BMF & TTC :WH3_horror_Blegh:
-Theak
fish 18 oct. 2022 la 14:43 
All new nurgle units aren't properly affected by effets from mod landmarks and new skills. My guess is it's because they are name theakrus_nurgle_(unitname), since the other god units with a different naming scheme aren't affected.
Theakrus  [dezvoltator] 19 oct. 2022 la 16:26 
I think the landmark mods probably use different unit_groupings or new unit groupings, they would be attached to existing units but not modded units, if I use their groupings though it will cause anyone without those mods a crash I think
Theakrus  [dezvoltator] 19 oct. 2022 la 16:26 
@Freya
Marauder Hunters of Slaanesh (Javelins) appear to not have any voice lines, tested without any other mods running. All other marked Marauder Hunters voice lines work fine.
Marauder unit don't use missile thing ...
I don't know if this was an issue in 3.0 that was fixed or not, but currently, khorne marauder throwing axes don't throw and neither do tzeentch marauder javelins. Nurgle throwing axes and slaanesh javelins seem to be fine though?
Can confirm the issue with Marauder Hunters of Khorne (Throwing Axes), their shooting animation is either broken or absent so they can't throw axes.
Wikist 26 ian. 2024 la 17:55 
Khorne Marauders with throwing Axes can not shot. They just start their shooting animation and do not finish it. I remember in the past that was linked with a bug in battle animation mod, but I am not using it. This bug might affect also other shotting units that were added. Please someone else confirm if also have the bug. Maybe it is some of my other mods that cause it, but I suspect it is this mod in base.
stompie5  [dezvoltator] 27 ian. 2024 la 7:07 
@Wikist Mod is updated. Khorne and Tzeentch Marauders throw weapons again
Olive 8 mart. 2024 la 0:40 
Tzeentch javelins don't benefit from redline skills whereas the other 3 God's missile infantry do. I did a temporary fix on this and I posted it in the skeleton crew discord.

In unit_set_to_unit_junctions_tables, the entries for tzeentch marauders doesn't link them to marauder horsemen unlike the slaanesh version. I posted a picture of what lines I changed in the #skeleton_crew channel in discord last January 26, just ctrl+f my name on that channel. Thanks!
The Changeling mortal recruitment building chain is missing the ability to recruit Javelins, Glaives and Chosen w/ Glaives. Kairos is fine, it seems it's just the Changeling that cant recruit them.
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