Rivals of Aether

Rivals of Aether

Day 1 Lilligant
 This topic has been pinned, so it's probably important
Jetie  [developer] 11 Sep, 2022 @ 9:52pm
~~ How to play day 1 Lilligant ~~
Firstly you got to know that she can't run, which means wavedashing, jumps and rolls are your only main option of movement.

She is a super slow zoner, all her projectiles are transcendent (which means they can't get hit out) though, 2 of your 3 projectiles are more rare uses other than Nspecial, which is a 4 hitter and doesn't kill.

Nspecial can be parried easily though.

None of her moves have any decent range, never use fstrong. Because 1 Dstrong is better and 2 it has 0 range. Its only upside is kill power doesn't really matter when it is really slow at frame 22.

Uspecial spawns a projectile which can spike the opponent at a 290 (angle flipper 6) angle, the opponent can't tech to the wall, use this for edgeguarding, but if they do come back to stage while your doing the move, you may be screwed.

Dattack is a really good move for killing oddly enough to use this to mess with your opponent.

She only has Jab in this build no Ftilt

Fspecial can extend your recovery

I highly recommend not over extending as this character, because her disadvantage is so bad. She can't drift as well due to air friction being higher (.2) than most of workshop and having terrible air speed. Any character that can out-ranged her will most of the time win.

Getting edgeguard as this character is probably the worst feeling in this planet worse than stepping on legos, the opponent can get combos that would not usually work on normal character (and not due to big hurt boxes)

She is a heavyweight horizontally, but absa weight vertically. This is due to me not knowing that air friction and hitstun gravity messes with weight (which is dumb idk why they don't tell you this in sandbert's init.)



Quiver Dance

Quiver Dance, she can get quiver by killing the opponent or using Dspecial, which Dspecial is somewhat useful but mostly useless as it doesn’t fill quiver fast enough to reward the risk.

When her flower on the hud is green or blue, you can taunt to enable quiver mode. Which have better risk reward than Dspecial, because it can dish a lot of damage out and get a speed boost (which is pretty useless when you can’t run and it does not increase your air speed which would of made the character much better if I did that) this lasts a while, dish as much damage before the flower on your hud becomes red or brown which just means your about to out of quiver.



Placement in tierlists

I would say from the rest of my characters (all of them but SSL) I would say she is pretty much bottom 3 in front of 0% fox & -100% falco.


In my more polished and well designed character list she would be ranked last


Why she is bad (If you can’t read or if you are blind [metaphorically])

Due to her horrible mobility, pretty poor recovery from prior reasons. Has really poor range.

Her best upside is edgeguarding which is super hard to get into that position (unless the person is kinda bad at the game)

She only has a few good moves (Dattack and Nspecial) the rest are pretty bad or silly
Last edited by Jetie; 11 Sep, 2022 @ 9:53pm