RimWorld

RimWorld

Vanilla Combat Reloaded
Support Animal Apparel?
As I was investigating the red errors that appeared on launch, I found out that this mod may have some issue with the Animal Apparel mods. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3513825850

Just want to share the logs here and hope that one day someone would find the time or interest to attempt a patch. (To be honest I'm not even sure what's needed to "make it work," as I lack even the fundamental skills to produce such magic)

With only these contents active (not in load order):
Core + DLCs; Harmony; HugsLib; VCR; Animal Apparel: Framework; Animal Apparel: Basic Armor,
the lines of the error log is as follows:

[Vanilla Combat Reloaded] Patch operation Verse.PatchOperationSequence(count=7, lastFailedOperation=Verse.PatchOperationAdd(Defs/BodyDef//li[def and not(groups)])) failed file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2860414285\1.6\Patches\patches.xml UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.PatchOperation:Complete (string) Verse.PatchOperationSequence:Complete (string) Verse.LoadedModManager:ClearCachedPatches () Verse.LoadedModManager:LoadAllActiveMods (bool) Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__10_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()
Zuletzt bearbeitet von Gamesense0; 16. Juli um 12:06
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Beiträge 11 von 1
Donk  [Entwickler] 17. Juli um 13:14 
does this actually cause any gameplay issues? I think the reason why this patch is failing is because the patch cannot find any animal parts that have not been assigned a group where at least one is expected in vanilla. If all the body defs have groups assigned, the other patch should patch those body defs.

So the final result should be the same
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Beiträge 11 von 1
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