Wildermyth

Wildermyth

XXXII abilities/skills
Anonymous  [developer] 11 Sep, 2022 @ 5:31am
Ideas for abilities
Feel free to leave ideas for reworking an existing modded ability into something more interesting or a new ability

Don't put too much effort into this though because depending on whether I think it fits the role/theme, how hard it is to implement, whether the role have already been filled by another skill, and numbers of existing abilities, I may or may not add it in.
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Showing 1-15 of 20 comments
Paragon 28 Dec, 2022 @ 6:23am 
First of all just wanna thank you for your awesome mods,

as for suggestion, how about using enemy abilities or making them available for other hero?

for example Warp(teleport to interfuse object) and Torceline (Additional armor for each interfusion) from thrixi abilities

or Prophet's Fury (gains +1 damage and +1 armor each turn for three turns) from deepist
Anonymous  [developer] 28 Dec, 2022 @ 6:20pm 
Thats a good idea
Ill look into it when I have time (and hopefully I dont forget lol)
Anonymous  [developer] 21 Jan, 2023 @ 7:07pm 
Sorry for the 1 month delay but ill add the ability stuff this week

Originally posted by Paragon:
First of all just wanna thank you for your awesome mods,

as for suggestion, how about using enemy abilities or making them available for other hero?

for example Warp(teleport to interfuse object) and Torceline (Additional armor for each interfusion) from thrixi abilities

or Prophet's Fury (gains +1 damage and +1 armor each turn for three turns) from deepist
Anonymous  [developer] 10 Feb, 2023 @ 5:40am 
Sorry for the big delay.................................................
Life got busy and I also kind of lost interested in this game but anyways
Added Earth Pact as an 2nd upgrade to raise earth (mimic of pact of the deep from muckmom)
Ill go through each of the factions and add one ability from each faction every now and then
Last edited by Anonymous; 10 Feb, 2023 @ 5:56am
Giallo 13 May, 2023 @ 12:03pm 
Thanks for your mod, I appreciate your time and effort you put into modding!

As per abilities, I have some ideas:
1) abilities for Mystics to create some objects on a chosen tile with rubbles in the combat map, pretty much similar as arches creates trees and ignite create flames. For example an ability like Cementify to create/conjure Rocks that counts as for Stone and Statue starting from rubbles (prob the cementify+ wont need rubble on a tile to do it), or Fabricate ability to conjure Mechanism object in a tile where there is rubbles (again, the Fabricate+ can do it without any rubble on the tile and adds extra effects for more interfusions like Tools and Textiles). Last one an ability to create some small buckets of water or small water ponds on tiles, to use scalding rain interfusion more often, and the +ability should be able to solidify it in Ice

2) ability for Hunters to use one more time in combat any consumable objects like throwing knives or axes. This ability+ should give an extra use more of those objects in combat and to abilities like jumpjaw or flashcone, that relies on fabricating objects or traps

3) generic abilities that increase Accuracy or Speed or Potency of the character, it would make more builds doable. Maybe the increment would be in percentage, like Healthiness gives extra health in percentage.

Thanks for attention
Anonymous  [developer] 14 May, 2023 @ 5:27pm 
I will look into it @Giallo this upcoming week
Giallo 3 Jun, 2023 @ 5:18am 
Your time, effort and caring are much appreciated. I can be more specific if it's of any use
Anonymous  [developer] 5 Jun, 2023 @ 3:51am 
Sorry I just been a bit busy recently with a youtube channel I apologize for the delay
Due to the limitation of the system, I was not able to passively increase the accuracy or potency or etc by percentages due to limitation of the game, as much as I would like to...
Though for potency and bonus damage, there are already existing skills that increases those stats based on your existing stunt chance or accuracy or ward as a buff
I did added a speed version of Healthiness that gives bonus speed in percentage however, and perhaps I will look into a skill that can convert speed into either action points or bonus damage...

Ill work on the other two with hunter and mystics later today
Last edited by Anonymous; 5 Jun, 2023 @ 10:29am
Anonymous  [developer] 5 Jun, 2023 @ 10:55pm 
I added Conjure Objects... I dont think I can make the hunter skill without touching the original game files as the ability usages are tied individual abilities. I personally am not sure how to include original game file changes into mods, nor do I want to alter the original game files as that could result in more bugs and conflict with other mods.

Given that we have a new skill that increases speed, perhaps there could be a ninpo series that scales with speed (with defining traits of limited usage) for hunters and another skill to increase their usage limit
Last edited by Anonymous; 5 Jun, 2023 @ 10:55pm
Giallo 7 Jun, 2023 @ 1:08pm 
Wow you really deliver, thank you for your time and effort! Will play it in the weekend and try it
Anonymous  [developer] 8 Jun, 2023 @ 2:03am 
Sorry for the late update, I was genuinely getting lazy on this mod and kept pushing it bk so I thank you for pushing me to get it done lol
I still havent completely fulfilled the last person's request for the skills he named
I just finished my recent video so maybe ill add one or two ninpo skills this week
Lmk how the new skills goes and Ill try to accommodate to the best of my ability
Last edited by Anonymous; 8 Jun, 2023 @ 2:05am
Anonymous  [developer] 9 Jun, 2023 @ 1:52am 
Era mentioned that perhaps we can conjure offhands instead of increasing offhand attack amounts
Anonymous  [developer] 9 Jun, 2023 @ 6:07am 
I added 2 more new abilities and reworked rapid shot into skills that scales with speed and synergies with each other. I tried adding a conjure offhand skill for hunters but that ended up resulting in a potential + 1 ingot resource gain every time you start a battle (since every time you get a new gear, you have the option to salvage)... I find that unreasonable so I decided not to include it in the mod.

I also ran into some mod update issue today. I actually have another skill called blink for hunters but I don't think I can update the mod until the issue is resolved. Rn I am waiting for devs to respond to my questions.
Anonymous  [developer] 9 Jun, 2023 @ 2:43pm 
Fixed up the issue, added Blink
Let me know if you find the new class to be under powered, which is a concern 4 me
Last edited by Anonymous; 9 Jun, 2023 @ 3:03pm
Anonymous  [developer] 20 Jun, 2023 @ 7:22pm 
Originally posted by Giallo:
Wow you really deliver, thank you for your time and effort! Will play it in the weekend and try it
How are the new skills? Let me know if u feel like some stuff are under or overpowered
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