RimWorld

RimWorld

Biomes! Prehistoric
Arcimbaldo 10 Nov, 2022 @ 7:41am
Good dinosaurs for livestock/pack-animals?
Anyone have any recommendations? My memory is that in Dinosauria there weren't many that were economically competitive with vanilla animals, but I'm wondering if the balance is different here
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Showing 1-4 of 4 comments
Draegon1993  [developer] 21 Nov, 2022 @ 9:19am 
Balance is definitely different here. Livestock wise, compies and protoceratops are both quite good, they're roughly equal to that of chickens and pigs. As for pack animals, it depends on whether you're looking for rideable or JUST carrying capacity. I personally usually use Gallimimus or Struthiomimus for riding speed (they are VERY fast, on purpose). If I need carrying capacity, I tend to use Sauropods like Brachiosaurus. :D
Agraza 21 Nov, 2022 @ 11:08am 
I like this, but there seem to be some strange values on some dinos. A lot of dinos have carrying capacity despite being untrainable and not marked as pack animals. What purpose does that serve? Very few of the dinos actually seem to be either rideable or pack animals.

You have a dino looks like a brontosaur that eats like 4x what a muffalo does, but goes slower and carries like 1.4x as much. Seems like a bad trade if I have settings for both spawning.

I'm hoping to find a dino that serves as a hauler vs. dogs, mechs, or children. Several are MUCH faster than pawns, but only a tiny few can receive advanced training.

They're fun to look at, but so far I just hunt like 95% of them. I feel like more of the vanilla animals have better utility.
Draegon1993  [developer] 21 Nov, 2022 @ 11:47am 
I just checked the numbers and 19 of the dinos are pack animals, 16 are rideable in caravans, and 13 have advanced trainability (which we base roughly on how smart they likely were)

Raptors are your best bet for advanced trainability.

Also, as of right now at least, all sauropods move faster than Muffalos. As for the carrying capacity. That's not something tagged in the XML, I'm pretty sure that all animals have a carrying capacity based on their body size.
Arcimbaldo 21 Nov, 2022 @ 3:12pm 
Originally posted by Agraza:
I like this, but there seem to be some strange values on some dinos. A lot of dinos have carrying capacity despite being untrainable and not marked as pack animals. What purpose does that serve? Very few of the dinos actually seem to be either rideable or pack animals.

You have a dino looks like a brontosaur that eats like 4x what a muffalo does, but goes slower and carries like 1.4x as much. Seems like a bad trade if I have settings for both spawning.

I'm hoping to find a dino that serves as a hauler vs. dogs, mechs, or children. Several are MUCH faster than pawns, but only a tiny few can receive advanced training.

They're fun to look at, but so far I just hunt like 95% of them. I feel like more of the vanilla animals have better utility.
I think the "carrying capacity" stat in the info panel confusingly is different from their carrying capacity as a pack animal (which I think is just directly proportionate to their body size?)
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