Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You have a dino looks like a brontosaur that eats like 4x what a muffalo does, but goes slower and carries like 1.4x as much. Seems like a bad trade if I have settings for both spawning.
I'm hoping to find a dino that serves as a hauler vs. dogs, mechs, or children. Several are MUCH faster than pawns, but only a tiny few can receive advanced training.
They're fun to look at, but so far I just hunt like 95% of them. I feel like more of the vanilla animals have better utility.
Raptors are your best bet for advanced trainability.
Also, as of right now at least, all sauropods move faster than Muffalos. As for the carrying capacity. That's not something tagged in the XML, I'm pretty sure that all animals have a carrying capacity based on their body size.