Rivals of Aether

Rivals of Aether

Eevee
THE HONEYBUN  [developer] 21 Aug, 2023 @ 10:24pm
Balance
This this discussion is for balance changes suggestions and concerns. If possible try to comment here with these topics. ✨💎✨
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Showing 1-15 of 27 comments
Noremac Effyf 23 Aug, 2023 @ 2:51pm 
I feel its not fair for Eevee to lose swift charges when hit, considering it has only one reliable way to charge swift. Psychic is a good second method, but in most cases I'm not lucky enough to get it. As of now, swift isn't useful unless you have all 4 charges. Lower levels aren't strong enough to compensate for the charge time and only the forth charge activates the hidden power buff. I believe its best if Eevee had a way to build swift charges from landing certain attacks if you wish to keep this change. Due to how combo heavy Rivals is, you can lose almost all of your charges by being combo'd once.
Blu Stickman 23 Aug, 2023 @ 4:42pm 
yeah i agree on that eevee doesn't really have much combo potential and the only one i found potential in is the jolteon stage
THE HONEYBUN  [developer] 23 Aug, 2023 @ 5:52pm 
Eevee combo potential is lacking but it is somewhat done on purpose. You have to adapt to DI near constant to string some moves. Eevee is good at getting enemies offstage and punishing landings. Fair decreases your horizontal movement due to being too broken in my opinion but I will suggest fining times to use it since it's tied for best aerial with Nair. I have been doing a bit of rebalancing with moves and some attributes to make Eevee more formidable itself with out being too broken. Another suggestion is to use your grounded moves more frequent at low percents till 40. Dash attack, DTilt and UTilt (sometimes you'll have to turn it around) are great tools for it. Expect some buffs to the normals to be able to connect better soon.

I do agree that being comboed and losing the charge you took aver 2 seconds in a fight to charge doesn't feel good. I've been testing with the other specials (besides Fspecial) to increase your charge so charging and parrying are not the only ways to get to full charge. I'm afraid to increase anything on the first 3 stars but I do understand that it's mainly just damage and to connect the hit of the last one. As of now Endure (Dspecial) will not decrease when you are hit but increase. And final hit of Uspecial as well.
Noremac Effyf 24 Aug, 2023 @ 2:34pm 
Back air is much better than before, however I believe it would be best if holding attack causes the slow fall, not mashing it. When slowing the fall, the button mash can occasionally cause you to use a jab or tilt on landing by accident. Up air feels really good to use, but the sweet-spot is hard to hit despite being consistent. If the move had a visual tell on the sweet spot location, it would become more usable since the sweet-spot is currently invisible or only a couple of pixels.
Noremac Effyf 24 Aug, 2023 @ 2:54pm 
Personally, Eevee should receive some benefit when hidden power becomes normal type, due to it being a normal type. There are several instances where I got normal hidden power 2-3 times in a row. I don't think this move needs a dud outcome to balance it, considering all effects aren't created equal and the random nature of the move. In fairness, normal is, by definition, nothing special, but Eevee should benefit from its own type.
THE HONEYBUN  [developer] 24 Aug, 2023 @ 2:54pm 
I agree on the back air and it can be changed easily, as for the uair I'm testing one of two versions. One has increased hitboxes overall in order to use falling Uair reliably. Second with a more of a tipper hitbox for the sweet spot. Now that you mention it making a visual for where the sweet spot is would be good 😅
THE HONEYBUN  [developer] 24 Aug, 2023 @ 5:11pm 
That's unfortunate you got it three times In a row 😬
But I will say in the future there will something that it contributes to but not anytime soon. Once the 3 Eeveelutions are finished it will become more clear ✨💎✨
Noremac Effyf 25 Aug, 2023 @ 12:32pm 
Thank you for the feedback, this character is looking fantastic!
Noremac Effyf 12 Sep, 2023 @ 8:28pm 
Eevee is looking amazing, the numerous jump cancel options added in this update made this character really fun to lab and play. The only possible tweaks in mind are making forward strong larger and launch forward and making up strong's finishing hitbox combo more consistently on juggled opponents. Now that Eevee has been updated a fair amount, it has many ways to launch grounded opponents into a juggle. A strong forward launching move would help to make Eevee's kit more well-rounded. It is difficult and risky to use since it has a small hitbox and the move locks you in place. I have a couple of Ideas of tweaking shadow ball, (short ranged blast, short ranged projectile, which is heavily enhanced by ghost type, or a mixture of forward launch or upward launch depending on joystick position). I will also accept this move being unchanged if you want to keep it this way, I'm just finding it hard to use this move.
THE HONEYBUN  [developer] 13 Sep, 2023 @ 10:23am 
Sorry for getting to this so late. I will be adjusting somethings to make for smash easier to connect as well the up Smash. Fundamentally I'd like it to work the same way with 2 different Combo paths with the weaker hitbox as well as the strong one. But there have been many times where I can't land the kill because I get the wrong hitbox to connect. I'll be adjusting that as well as fair for more of a forward direction. Same goes for forward strong
Noremac Effyf 13 Sep, 2023 @ 11:08am 
Thank you, Eevee is perfect in my opinion. While perfection is a touchy subject, you have made the character of my dreams a reality. I'll be back a bit later for my thoughts on the eeveelutions.
Noremac Effyf 13 Sep, 2023 @ 5:37pm 
Before I begin, I have to note that this is intended to be constructive criticism, full of personal opinions. I do not intend to set back this project's deadline, nor do I expect everything that is listed to be done. This character is a work of art and I am unsure of the vision you have for the eeveelutions. So, take these as Ideas instead of a to-do list, because it is fairy lengthily.
Noremac Effyf 13 Sep, 2023 @ 5:42pm 
For all eeveelutions, once Eevee evolves into any of them, the parry is bugged. Before landing any attacks, parries make eeveelutions invincible instead of parrying. After landing any move, the parry is restored to normal. The other parry issue is that eeveelutions can parry twice as fast, with Eevee having a completely normal parry. This persists throughout the entire match.
Noremac Effyf 13 Sep, 2023 @ 5:58pm 
Flareon and Jolteon have a couple of bugs associated with them. If Flareon lands a back air of a burning opponent, the hitbox of that move will occasionally becomes disabled, despite the hitbox in training mode saying otherwise. This will persist until Flareon hits a burning opponent with back air, restoring the move. Neutral special has a similar issue, where I believe it is triggered by using it with full heat, and is fixed by obtaining full heat again. It may have a different trigger, it is how it happened to me. For Jolteon, the tail end of down special is incapable of applying the critical buff, which is strange considering this character having many sweet spots. Lastly for bugs, forward air has a sour spot and a sweet spot hitbox overlapping, effectively erasing half of the sweet spot. Up air and down air don't have this issue, only forward air. Let me know is this is too much, I'll be back for my critiques on the eeveelutions. Keep up the great work on this masterpiece!
THE HONEYBUN  [developer] 13 Sep, 2023 @ 8:10pm 
😍😍😍
I love you for this! These definitely overlooked bugs and they must be fixed. Any criticism is good criticism. Especially if there are good intentions with them even if they are negative.
I have a good idea how to fix the parry bug but I did make an attempt to make the parry have lag by putting the landing lag animation after the parry on Jolteon. Thank you so much I can feel the time you've put in to and making your observations transparent for me.
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