Rivals of Aether

Rivals of Aether

Eevee
THE HONEYBUN  [developer] 3 Nov, 2023 @ 1:01pm
Jolteon's moves
Jolteon -

**Passive: Volt Absorb and Quick Feet** - When Jolteon is plasma stunned, it absorbs some of the damage and knockback. Confused by how it took an electric attack, Jolteon recovers from hitstun quickly.

**Overview**: Jolteon is a long-range character with high speed. Aiming for the edges of moves will stun enemies with some attacks. Moves with long range do not break projectiles. Stunning enemies will grant you charge.

*Normals*

**Jab**: Thunderbolt - A mid-range bolt.

**FTilt**: Thunderwave - A short-range three-hit move. The last hit will plasma stun.

**DTilt**: Discharge - A three-hit low-hitting move that stuns on the last hit.

**Utilt**: Thunderbolt - A mid-range bolt that hits above. Aim for the circle to stun.

**DAttack**: Wild Charge - Jolteon dashes forward recklessly charged with electricity. Does damage if it connects and stuns the enemy.

*Strongs*

**Fstrong**: Thunderbolt - A far-range bolt that goes forward and arches upwards. All hitboxes stun. The further away from Jolteon, the stronger the move.

**Dstrong**: Thunder - A far-ranged bolt and cloud that stuns. The cloud and bolt hitboxes send downwards. The strongest hitbox is on Jolteon's body.

**Ustrong**: Discharge - A wave of electrified air travels upwards from Jolteon. The first and last hitbox stun.

*Aerials*

**Nair**: Discharge - Jolteon discharges electricity from its body. Hit the last hitbox on the tip to stun.

**Fair**: Thunderbolt - A far-range bolt that brings enemies towards you. The tip of the move stuns.

**Bair**: Pin Missile - Jolteon spins, sending needles behind them. Hold the attack to slow descent when hitting.

**Dair**: Thunderbolt - A bolt that extends downwards. Hit with the tip for a stun and spiking the enemy.

**Uair**: Thunderbolt - A far-range bolt that extends upwards. Hit the tip for a stun and high knockback.

*Specials*

**NSpecial**: Electroball/Zap Cannon - There are four levels of charge for this move. The first three change in size and speed, which are inversely related (the bigger the Electroball, the slower it travels). The last charge is Zap Cannon, and it travels at the same speed as the smallest Electroball and is very strong. All versions of this move will stun.

**Fspecial**: Volt Switch - Jolteon charges itself with electricity and teleports forward. Two hits that stun, one on startup and one where Jolteon teleports to.

**Dspecial**: Charge Beam - Once Jolteon is fully charged, this move can be used. Unleash the charge with a long beam in front of you. If the final hit connects, Jolteon may take some of the charge to make its plasma stun hitboxes have more knockback. Also, while in this state, all moves, when they connect, will give you charge. If you are hit by a move that doesn't stun, you will lose the buff.

**Uspecial**: Quick Attack / Wild Charge - Jolteon makes a series of quick dashes going more up than sideways. On the final upward dash, if right or left is held, Jolteon will dash once more downwards diagonally. Hitting with this will hurt you, but you will not suffer a pratfall.