Rivals of Aether

Rivals of Aether

Eevee
THE HONEYBUN  [developer] 6 Nov, 2023 @ 4:02pm
Combo / Cancel Guide
Eevee is a combo oriented character that tries to get you to not use the same move right after each other that being said some moves can string into each other.

Eevee can cancel most of its moves if it lands a hit with moves and is no longer in hitpause.

Normals

1. Jab - Has the most cancel flexibility
All other normals
Specials
Strongs
Jump
Dash

2. DAttack-
Strongs (Not UStrong but jump canceling into UStrong will work)
Specials
Jump

2½. DAttack -(of the ledge. Does not needs to hit)
3. UTilt, DTilt, FTilt -
Specials
Jump
Dash

Specials

1. NSpecial (Uncharged) -
Normals
Specials(Not NSpecial)
Jump
Dash

1½. NSpecial (Level 1 - 4) -
Jump (At the end of the move)

2. DSpecial(After being hit)-
Normals
Strongs
Jump
Dash

2½. DSpecial (After hitting)-
Normals
Specials
Strongs
Dash
Jump

3. Uspecial (Last hit)-
Aerials
Specials

4. Fspecial -
Normals
Aerials
Specials(Not FSpecial)
Strongs
Dash
Jump
Dodge

Aerials

1.NAir(final hit), DAir (falling hit),Uair, Nair (4th or final hit-
Specials
Jump

2. FAir (Early hit)-
Anything

2½. Fair (Late hit) -
Specials
Jump

Strongs

1. Fstrong -
Jump
Dash

2. Dstrong-
Normals
Jump
Dash

3. Ustrong -
Jump

Understanding what is possible will allow you to continue to pursue your opponent even if they fall out the combo. Keep up the pressure and start a new one! Follow their DI and happy comboing! ✨💎✨