Project Zomboid

Project Zomboid

Tactical Gear - Rebagged
 This topic has been pinned, so it's probably important
Glycine  [developer] 15 Sep, 2022 @ 2:44pm
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Showing 1-6 of 6 comments
Darth_Alaks 24 Sep, 2022 @ 11:15am 
Thanks a lot for the mod. Is it possible to somehow add/return compatibility with Noir's Attachments? According to the description of Noir's mod - it was compatible with the first version of your bags. This version, unfortunately, is not.
Glycine  [developer] 24 Sep, 2022 @ 5:16pm 
Originally posted by Darth_Alaks:
Thanks a lot for the mod. Is it possible to somehow add/return compatibility with Noir's Attachments? According to the description of Noir's mod - it was compatible with the first version of your bags. This version, unfortunately, is not.

I'm not sure why, there's not too much difference between the old one and the new one, the main difference is the file structure and the bags' weight reduction.

Edit:
Until I have time to work on the mod, I suggest you to just use the old one. It's a little bit more overpowered than the new one, but at least it works with Noir's mod. Sorry for the inconvenience.
Last edited by Glycine; 24 Sep, 2022 @ 5:19pm
Darth_Alaks 25 Sep, 2022 @ 2:07am 
Originally posted by Soy:
I suggest you to just use the old one. It's a little bit more overpowered than the new one, but at least it works with Noir's mod. Sorry for the inconvenience.

It's okay, no inconvenience) Thank you very much for the answer. Please tell me - is it possible to change the versions of the mod without restarting the server, on the old save?
Glycine  [developer] 25 Sep, 2022 @ 8:07am 
Originally posted by Darth_Alaks:
Originally posted by Soy:
I suggest you to just use the old one. It's a little bit more overpowered than the new one, but at least it works with Noir's mod. Sorry for the inconvenience.

It's okay, no inconvenience) Thank you very much for the answer. Please tell me - is it possible to change the versions of the mod without restarting the server, on the old save?
I believe the only way you can switch to old version on same save without loosing your current bags would be to edit the two mods. Make the one you're switching to have the same imports and the same item declaration name. Otherwise you can just change the names of the recipes on the old version in a file editor, that way when you have both installed you can craft the other bag and just transfer contents.
JT1527 4 Sep, 2023 @ 6:09am 
are there tailoring levels required to make these bags?
Glycine  [developer] 5 Sep, 2023 @ 9:59am 
Originally posted by JT1527:
are there tailoring levels required to make these bags?
Honestly I don't remember, but I don't believe there is. I don't remember doing anything with skill levels during the process of making the mod.
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