Prison Architect

Prison Architect

Lethal and Less Lethal Armed Guards
 This topic has been pinned, so it's probably important
Ozoneraxi  [developer] 15 Sep, 2022 @ 2:44am
BUG TRACKER, FEEDBACK AND QUESTIONS
Report bugs and issues here. Also use this thread to provide feedback, suggestions or ask questions.

Notices
- Make sure you installed Body Armour Improvements and Ozone Fixes & Qol correctly. See description/screenshots for example.

+ Lethal and Less Lethal Armed Guards
+ Body Armour Improvements
+ <all other mods go here>
+ (optional) Ozone Fixes & Qol Extras Add-On
+ Ozone Fixes & Qol All-In-One
+ (optional) Partial Alert Icons Fix

- requires active beacons (15 tiles range) to shoot less-than-lethal rubber bullets
- check the beacons specialist to see what the global ammo override is set to
- click the beacon for pop-up menu: you can toggle if beacons are active or not as you wish
- armed guards will STILL shoot lethal buckshot when caught off-guard or when they are very injured. This was intentionally added and is not a bug, dont report this as an issue!
- uniform packs should be functional with this mod. The armed guards will NOT have the uniforms applied, but everything else should be functional
- will try to always use buckshot against zombies, regardless of beacon/override settings
- locker requirement originally removed due to modding limitations
- beacon range slightly bigger than the bypasser range to make it easier to overlap them
- you can put the beacons/bypassers in walls! No need to cramp your rooms if you dont want to!

- to dismantle "Weapon Rack (Variant)" use the "Dismantle Object" tool in "Objects" menu

- this mod does NOT support the legacy orders, only "Search and Actions per sector" (which is enabled by default, and should stay so)


Known issues and how to fix them
- Broken Stab Vest Sprites/duplicate armour sprites - caused by not installing BAI (required mod) properly. The mod loader order should be LLLAG above BAI.

- Shotguns randomly have no firing sound - caused by not installing Ozone Fixes & Qol (required mod). If the mod is installed and it still happens then that means another mod you have overwrites the sound definitions.

- Broken GUI icons - Some sprites are broken when they appear in pop-up icons or GUI menus - this is not a mod issue but an issue with the way the game handles "objects_d11_2.png" and affects every single mod that has an external custom sprite sheet. Due to modding limitations this issue is not fixable by modders in every citcumstance... But this mod fixes most of them:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2997492081
Last edited by Ozoneraxi; 17 Nov, 2024 @ 10:53am
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Showing 1-15 of 16 comments
Chick3nWheat 4 Oct, 2022 @ 6:28pm 
Normally in the staff menu, the one where you hire them, there is a number below the icon corresponding to how many of the staff of the certain type there are, and with armed guards, there is usually a limit on how many can be hired, but with the mod, it removes both the number of how many, and how many can be hired, meaning that with the mod regular lethal armed guards have no hiring limit, as well as less lethal armed guards.
Ozoneraxi  [developer] 4 Oct, 2022 @ 6:43pm 
Originally posted by Chick3nWheat:
-snip-
This is due to modding limitations, sorry :(
Last edited by Ozoneraxi; 8 Apr, 2023 @ 10:23am
Lord Foog The 2st 25 Oct, 2023 @ 5:20pm 
Does this mod work well with your realistic hiring mod? What is the correct load order for them?
Ozoneraxi  [developer] 25 Oct, 2023 @ 6:46pm 
@Foog Incompatible.
Last edited by Ozoneraxi; 25 Oct, 2023 @ 6:46pm
Lord Foog The 2st 25 Oct, 2023 @ 9:42pm 
Originally posted by Ozoneraxi:
@Foog Incompatible.

Oh that's unfortunate. Could you please make them compatible, or may I get your permission to try and make them compatible?
Ozoneraxi  [developer] 26 Oct, 2023 @ 12:14am 
I dont exactly have time to make new mods anymore, so you will have to do the hard part yourself. Add me to discuss modding details/assistance/other though.
Last edited by Ozoneraxi; 26 Oct, 2023 @ 12:16am
Seb 9 Apr, 2024 @ 12:25am 
How'd ya get the female blonde guard?
Ozoneraxi  [developer] 9 Apr, 2024 @ 4:08am 
Originally posted by Seb:
How'd ya get the female blonde guard?

Its one the new armed guards sprite variants (research required).
Last edited by Ozoneraxi; 18 Oct, 2024 @ 4:57pm
Seb 9 Apr, 2024 @ 2:12pm 
Did you use Extra Sprites mod?
Ozoneraxi  [developer] 9 Apr, 2024 @ 10:57pm 
Originally posted by Seb:
Did you use Extra Sprites mod?

No, the sprite is reused from campaign chapter 4 (Officer Keane), with some slight modifications.
Seb 10 Apr, 2024 @ 3:42pm 
Originally posted by Ozoneraxi:
Originally posted by Seb:
Did you use Extra Sprites mod?

No, the sprite is reused from campaign chapter 4 (Officer Keane), with some slight modifications.
Thanks.
Seb 10 Apr, 2024 @ 3:43pm 
Non-Lethal Guards still use armour, is there a way to achieve the ones in the screenshots?
Ozoneraxi  [developer] 10 Apr, 2024 @ 10:52pm 
Originally posted by Seb:
Non-Lethal Guards still use armour, is there a way to achieve the ones in the screenshots?

Dont research Body Armour.
Last edited by Ozoneraxi; 10 Apr, 2024 @ 10:53pm
Seb 10 Apr, 2024 @ 11:27pm 
Originally posted by Ozoneraxi:
Originally posted by Seb:
Non-Lethal Guards still use armour, is there a way to achieve the ones in the screenshots?

Dont research Body Armour.
I kinda feel stupid for that one, lmao thanks.
Seb 11 Apr, 2024 @ 12:23am 
Hands Of Guards Are black, even if character is supposed to be white.
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