Barotrauma

Barotrauma

Basilisk Battlecruiser
Falkner  [developer] 16 Oct, 2022 @ 11:30am
Ideas and Suggestions
Anything you might want to see added. Bear in mind if it's overpowered and where it'll fit on the sub, as theres not much room left. And making things too easy would take the fun out of barotrauma.
Last edited by Falkner; 16 Oct, 2022 @ 11:32am
< >
Showing 1-15 of 21 comments
Nick Wilde 19 Oct, 2022 @ 6:46pm 
Can you move trash shute from the forward ballast to the rear ballast for the multiplayer version of the basilisk? We are a group of players using the ship and we really like it, but it is usually the technical and medical staff using the trash chute so its a bit weird its in the front. We understand that for a solo gameplay having it in the front where you control the ship is better QoL, but for multiplayer the captain wont be outside his bridge. We like to play with the "into the abyss" mod that makes fuel rods more dangerous and needs to be discarded with after use making the front ballast quite a walk.
Falkner  [developer] 19 Oct, 2022 @ 7:48pm 
Thanks Zangarra it's good to know the sub is fun in multiplayer

Hmm.. Because of the curved hull and position of the coilguns There wasn't much space for a hatch in the rear ballast, That means a redesign, I'll see what's possible.

If you move the shuttle to the front dock, the hatch near medbay might suit your disposal needs for now.

I head about into the abyss, it's a popular mod. I gave a little thought for the hot fuel rods - it's why the fuel rod appears on the shelf - can they be cooled by dropping in the reactor pool?
PurpleFlosh 20 Oct, 2022 @ 11:25am 
Hi me and zangarra play together and he is on a date tn so ill respond for him for quick feedback.

Thanks for the great idea of moving the shuttle, we are all prolly to high to figure that out lol.

In into the abyss the rods starts fires by lying in the open, they can be cooled in water - it takes ages tho, we havent seen one fully cooled down yet. The fuel rods also pose a risk by giving a debuff called "nuclear waste exposure" this happens when you stand too close to a used rod in the open (or holding it, you will die if you do that)

They could defo be dropped to the lower level of the rear ballast tank if you decide thats what you wonna do, but you would have to make a ledge like in the bride at the railgun turret because the used rods do hull damage if they are touching it but we have testet that it does not do damage to floors because i think they are indestructable?

I think by dropping them in the reactor pool they will damage something there but you can make a different ship like the "MP" version and i can test it for you as soon as you say its up.

Anyway we wonna thank you again for your quick responses and hard work, it has made the experience with all the ships we have tried of yours amazing (copperhead, minatour, basilisk ofc and the manta mk5)

EDIT: we just bought he basilisk again on a new save yesterday. we first tested it on a sandbox world and it was playable for him 30-40 frames, we then bought the ship and it was way laggy for him, but that was because all of our items from the minatour was on the ground and we just had to do some sorting, we then did and his frames improved but still not at sandbox frames, we only docked once to left to go to bed. so we havent tested it with all the ♥♥♥♥ we threw out despawned, hopefully itll be better when we load in again. but really thanks for the effort :D
Last edited by PurpleFlosh; 20 Oct, 2022 @ 11:29am
Falkner  [developer] 20 Oct, 2022 @ 1:00pm 
Thanks Flosh - Theres a trash disposal in the rear ballast now btw
Now the design is stable I'll split the ship into an MP variant again. It's double the work for me otherwise and they fall out of sync.

Performance, I'll do what I can. I've already optimised the lights. (0.40ms) I've got total draw time of 4-5ms (250fps) standing center of sub in the sub editor.

You could ditch the drone, it takes up about 10-20% of the total cycles to give you an idea how trim the basilisk is running. It's simply a big ship with 4,000 parts and the next step will be about compromises and where to start, do we get rid of the auto doors, the mission timer, the hydrophone. There's not much fat to trim sadly.

I'll do what i can to strip parts for the MP version, but I also recommend your friend to start troubleshooting why his FPS is so low in a game like barotrauma - did you check the memory fix?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2876445681
Last edited by Falkner; 20 Oct, 2022 @ 1:12pm
PurpleFlosh 20 Oct, 2022 @ 1:05pm 
My edit was more just feedback and saying thank you for all the effort, imo it would be kinda rude to keep asking you to focus on fixing framerates.

Yes me and my friend zangarra are quite well versed in pc's, we have been building them ourselves for some time, we have set everything on his pc for performance, in like nvidia and bios yknow. His problem is that his RAM is 1600Mhz max

So i think big ships on perfect frames is out of the possibility for him, so dont focus on pleasing our frame needs anymore haha, you have already done more than whats expected.
Last edited by PurpleFlosh; 20 Oct, 2022 @ 1:20pm
PurpleFlosh 20 Oct, 2022 @ 1:11pm 
If you want to add me on discord so i can send you screenshots and stuff. PurpleFlosh#1914

Like the empty fuel rods the basilisk spawns with will start a fire

And thank you for the trash shute, its perfect
Last edited by PurpleFlosh; 20 Oct, 2022 @ 1:15pm
Falkner  [developer] 20 Oct, 2022 @ 1:30pm 
Thanks, It's very appreciated, very useful to know what people are up to and how to make things better. I'll look for empty fuel rods.

Ah older memory issues. There it is. I'm going to raise that issue on github, just in case the devs don't know. It really needs attention.
Still I'll do everything I can on my end, I think I can mod in some strip lights that dont need to cast shadows, we'll see. If i can get the cycle time under 2ms for the MP version I will. :)
PurpleFlosh 20 Oct, 2022 @ 1:32pm 
They are in the rear ballast tank on top of the wrecked decontructor
Falkner  [developer] 20 Oct, 2022 @ 1:40pm 
Got it.
I'll be about an hour on the MP variant.'s first optimising pass.
PurpleFlosh 20 Oct, 2022 @ 1:41pm 
Dont stress we a properly not playing tn because zangarra is on date and i have no idea where my other friend is haha

Have a good afternoon
Falkner  [developer] 20 Oct, 2022 @ 1:53pm 
Last edited by Falkner; 20 Oct, 2022 @ 2:12pm
PurpleFlosh 20 Oct, 2022 @ 4:08pm 
Yes we have it running on the server and his pc, we also have the lua server launcher. thank you for the heads up tho
PurpleFlosh 21 Oct, 2022 @ 10:11am 
Originally posted by Falkner:


You could ditch the drone, it takes up about 10-20% of the total cycles to give you an idea

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2876445681

When you say this, do you mean the manta shuttle or the actual drone out front?
Falkner  [developer] 21 Oct, 2022 @ 10:16am 
The (VIN. Cent) drone does a lot of listening and internal logic in order to work through the periscope, which takes up precious cycles if you';re low on framerates.

Also the drone gun light is shadow casting which i'm trying to minimise. I gained 25% framerate by running the basilisk without the drone *and* the Manta shuttle. Your results may vary as i don't have the memory bottleneck to compare with.

Stand by on starting that new campaign -
I'm nearly done with an overhaul of the basilisk with the assumption that Wi-FI and logic components take up runtime. It's a major cleanup and i think it'll help your friend.
Last edited by Falkner; 21 Oct, 2022 @ 10:21am
PurpleFlosh 21 Oct, 2022 @ 10:22am 
Aight thats sick, it did help his frames dropping the manta, but we will for sure try leaving the drone aswell.

I dont understand much of wifi and logic but great work :D
< >
Showing 1-15 of 21 comments
Per page: 1530 50