Barotrauma

Barotrauma

Basilisk Battlecruiser
Falkner  [developer] 17 Sep, 2022 @ 7:57am
Bug reports, Bot Pathfinding issues
Anything that needs Fixing? Let me know.
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Showing 1-15 of 85 comments
Anderlin 20 Sep, 2022 @ 10:12am 
Awesome job with updates/fixes so far. Only other issue I have found so far is that the oxygen tank shelves below the diving suit lockers next to the reactor (under engineering) are not wired up to power to recharge oxygen.
Falkner  [developer] 20 Sep, 2022 @ 1:57pm 
Originally posted by Anderlin:
Awesome job with updates/fixes so far. Only other issue I have found so far is that the oxygen tank shelves below the diving suit lockers next to the reactor (under engineering) are not wired up to power to recharge oxygen.

Solved
Whitegroth 1 Oct, 2022 @ 5:59pm 
the bots seem to not understand that if the shuttle is in the docked port that they cant re-enter the ship through that port, and the AI tends to get stuck in the far left of the engine room, in front of the first chaingun loader, and on the ladder to the shuttle.
Falkner  [developer] 1 Oct, 2022 @ 11:50pm 
Will update once i've figured out what's going on, cant see anything wrong with the reactor pool waypoints, the bots are just getting dumber, will rework.
Falkner  [developer] 2 Oct, 2022 @ 2:07am 
Fixed but - waypoints weren't the issue, it's the Bots - they lose their minds if they cant stand fully in the hull area they're repairing. even some stock subs are borked -

I made the Reactor pool bigger, laddered the magazine room hulls vertically and lengthened the last waypoint on the shuttle ladder - tested and working, at least on my end.

I'm sure the AI used to be better than this - now it cant handle small hull partitions. or overlapping shells.
Last edited by Falkner; 2 Oct, 2022 @ 3:53pm
Foxx 9 Oct, 2022 @ 2:42am 
whaat does the wwhiskers do?
Falkner  [developer] 9 Oct, 2022 @ 4:10am 
Originally posted by The_Rider_Fox:
whaat does the wwhiskers do?

If you look at the preview pictures, I made a sound diagram that will explain it quite well.

If you turn whiskers on the front tower makes engine noise, so you can see echo of walls on the radar without using active sonar. Normally the engine at the back can do this, but the basilisk is so big that the front will hit a wall before the back engine can light up the wall.

It is 50% quieter than sonar so monsters will not attack you from the edge of the radar. I will make a screenshot to better explain!
Last edited by Falkner; 9 Oct, 2022 @ 4:57am
᲼⁧⁧Smokey 10 Oct, 2022 @ 5:26am 
Hi, big fan of your sub. I'm sorry if this issue has already been fixed but I've been having issues with the bots running back on forth next to the shuttle terminal on the bridge of the main ship. I think it happens when they need to repair an electrical device but I am not sure. I haven't been able to figure out what they might be trying to repair.
Falkner  [developer] 10 Oct, 2022 @ 5:44am 
Hmm, good guess, there *is* a pump there, and It has to be below the deck or that small section of hull will always remain flooded -- but it is marked indestructible so they cant be trying to repair that...

- i think it is the water detector that got damaged. That is not indestructible.
I've made all water detectors unbreakable now. - It could also be the hatches they are trying to reach.

In fact I think it is best if i remove the glass section of the floor so they can reach everything! Thankyou Smokey. This was Very useful - Will continue testing.

You can repair all broken devices at an outpost through the upgrade person. I hope it wont affect your current game too much.
Last edited by Falkner; 10 Oct, 2022 @ 5:54am
Anderlin 10 Oct, 2022 @ 1:00pm 
I was having a similar issue, but Smokey was able to report it first. @Falkner thanks for continuing support. We will get these bugs squashed and you'll have one of the best boats on the workshop!
Anderlin 10 Oct, 2022 @ 5:06pm 
Just curious, since the shuttle is intentionally susceptible to ballast flora, how are you supposed to deal with a ballast flora infection on the shuttle?

The wiring is locked which doesn't allow for you to drain water and make the pump root vulnerable. The only method I've had success with is to use explosives, which basically demolish the shuttle, and then having to manually repair everything. There are a lot of things densely packed in the shuttle which can make repairing after an explosion a challenge.
Falkner  [developer] 10 Oct, 2022 @ 5:15pm 
Very Good point - forgot all the wiring is locked on the shuttle. BRB. - I'll set that right - I've been a bit overzealous ever since one too many griefers stripped all the copper out of a submarine.

- Fixed

Oof - i'm glad you brought this up - Checking over everything, the Basilisk's rear ballast was missing main power - I dont know *how* that happened - hopefully not since i redecorated in there. I'm amazed no-one's said anything.

-- FIXED
Last edited by Falkner; 10 Oct, 2022 @ 6:11pm
Anderlin 10 Oct, 2022 @ 6:12pm 
I can really tell that these subs are a labor of love for you. Thanks for continuing to support with changes and fixes so that the community can enjoy your creations!
PurpleFlosh 13 Oct, 2022 @ 11:58am 
Hi Falkner,

I have now tested it with my friend again and he says that it was defo better but still bordering on the line of being unplayable

As for my framerate you asked for what it was when the ship is just idling, i have my frames locked to 60 fps because my 144hz hdmi cable broke and it never moves away from 60fps besides in those streams
Falkner  [developer] 13 Oct, 2022 @ 3:06pm 
Same, I never drop below 60 either.
- but they can play cyberpunk and other games with no problems?
i'm surprised too - something's definitely off if they're getting 12 fps and i dont think it's the sub. A lot of people like us get lighting fast fps, while others with similar specs are crawling. It's a known issue they're working on.

https://github.com/Regalis11/Barotrauma/issues/9396#issuecomment-1180842045

It;s a long shot but - Has your friend updated his BIOS recently?
Seems Barotrauma suffers heavily if there's a memory bottleneck between RAM and GPU. Open task manager, go to performance and click the memory tab. Look at the bottom right - Mine is 3200mhz.

I wish i could help more but as far as optimising goes, i'm at the point there i'll have to start pulling parts off my sub. I'll post a screenshot, showperf reads green across the board - normal draw time should in the 6 ms range.

https://postimg.cc/p9CD7K7y
Last edited by Falkner; 13 Oct, 2022 @ 3:54pm
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