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Solved
I made the Reactor pool bigger, laddered the magazine room hulls vertically and lengthened the last waypoint on the shuttle ladder - tested and working, at least on my end.
I'm sure the AI used to be better than this - now it cant handle small hull partitions. or overlapping shells.
If you look at the preview pictures, I made a sound diagram that will explain it quite well.
If you turn whiskers on the front tower makes engine noise, so you can see echo of walls on the radar without using active sonar. Normally the engine at the back can do this, but the basilisk is so big that the front will hit a wall before the back engine can light up the wall.
It is 50% quieter than sonar so monsters will not attack you from the edge of the radar. I will make a screenshot to better explain!
- i think it is the water detector that got damaged. That is not indestructible.
I've made all water detectors unbreakable now. - It could also be the hatches they are trying to reach.
In fact I think it is best if i remove the glass section of the floor so they can reach everything! Thankyou Smokey. This was Very useful - Will continue testing.
You can repair all broken devices at an outpost through the upgrade person. I hope it wont affect your current game too much.
The wiring is locked which doesn't allow for you to drain water and make the pump root vulnerable. The only method I've had success with is to use explosives, which basically demolish the shuttle, and then having to manually repair everything. There are a lot of things densely packed in the shuttle which can make repairing after an explosion a challenge.
- Fixed
Oof - i'm glad you brought this up - Checking over everything, the Basilisk's rear ballast was missing main power - I dont know *how* that happened - hopefully not since i redecorated in there. I'm amazed no-one's said anything.
-- FIXED
I have now tested it with my friend again and he says that it was defo better but still bordering on the line of being unplayable
As for my framerate you asked for what it was when the ship is just idling, i have my frames locked to 60 fps because my 144hz hdmi cable broke and it never moves away from 60fps besides in those streams
- but they can play cyberpunk and other games with no problems?
i'm surprised too - something's definitely off if they're getting 12 fps and i dont think it's the sub. A lot of people like us get lighting fast fps, while others with similar specs are crawling. It's a known issue they're working on.
https://github.com/Regalis11/Barotrauma/issues/9396#issuecomment-1180842045
It;s a long shot but - Has your friend updated his BIOS recently?
Seems Barotrauma suffers heavily if there's a memory bottleneck between RAM and GPU. Open task manager, go to performance and click the memory tab. Look at the bottom right - Mine is 3200mhz.
I wish i could help more but as far as optimising goes, i'm at the point there i'll have to start pulling parts off my sub. I'll post a screenshot, showperf reads green across the board - normal draw time should in the 6 ms range.
https://postimg.cc/p9CD7K7y