Crusader Kings III

Crusader Kings III

Sappho's Daughter II
ゴルフ 12 Feb, 2024 @ 1:30pm
Balance suggestion
-Heavy infantry demon is quite similar to Varangian vet with an overpriced cost. 42 damage 36 toughness vs 45/30. Their archer cavalry counter is rarely useful. I suggest adding siege progess to them and switch screen to pursuit. Or change stat to something different like 20/60.
-Necromancer is much worse than skirmisher demon. they are 300 expensive levies with counter. I am not quite sure what to suggest.
-Sloth cripples AI too much. Ghana cannot use development as tribal and steward penalty on top of domain limit penalty is like -2.5 domain limit. Removing both domain limit and steward penalty while adding other penalty could be nice, e.g., Building time penalty/army move speed penalty/attack advantage penalty-defender advantage bonus etc.
Last edited by ゴルフ; 12 Feb, 2024 @ 4:18pm
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Showing 1-3 of 3 comments
SirChaos77 15 Feb, 2024 @ 11:31am 
- I´m pretty sure (though I´d have to check) that the demons are cheaper to maintain than Varangians; also, they´re spearmen, not heavy infantry, so they are countered by different troop types.
- I think necromancers are mostly supposed to be sort of a stopgap until you can summon other demon troop types (and don´t forgot you can also choose not to go down that legacy track at all); 300 weak MAA also do a better job of convincing the AI you are strong than 100 strong MAA do, which can be useful earlier on. I don´t know if siege progress from the Sapper perk is calculated by company or by troop numbers; if it´s the latter, 300 necromancers would contribute three times as much as 100 skirmisher demons.
- You make a good point about Sloth. Build time and army move speed penalties sound like appropriate effects for Sloth - perhaps siege progress and siege phase length, too. Maybe it could also give reduced Tyranny gain as a bonus, because people just cannot be bothered to get all worked up about things their ruler does - that´s *soooo* much effort.
ゴルフ 15 Feb, 2024 @ 12:13pm 
I completely miss that they are spearman lol. Then it’s actually worse. Heavy infantry are everywhere. Siege progress counts per regiment; it does not matter if it is 60-300-100-10. Moreover, Necromancer costs 800 and other demon troops cost 900-1000, so there is no point buying them.
SirChaos77 15 Feb, 2024 @ 12:22pm 
Necromancer base stats are 10/10/0/10, so 3,000/3,000/0/3,000 for a full company, compared to 3,400/2,800/4,000/2,500 for a full company of demon skirmishers. So, comparable combat stats, slightly better screen but no pursuit. Together with them taking up more of the supply cap, I´d say that´s more or less balanced by the lower cost.
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