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Edge-Caves: These would be caves that would generate on both edges of the world. Occupying the vertical space from the bottom of the ocean biome all the way to the top of the underworld. What makes these special is that for their entire height their biome type would only consist of one alt-cave biomes picked from a random selection of Mushroom, Granite, and Marble.
Boneyard: A graveyard of various gigantic bones strewn together, occupying one of the two major lava lakes in the underworld. Particularly useful as platforms for fighting the wall of flesh.
Corrupted underground lakes: These would be normal underground lakes but corrupted with the worlds evil type and less likely to generate.
Microisland: A small abandoned palm wood hut appears on this small little island that generates as close to the edge of the world as possible while still being able to access the water chest inside (water chest generates with regular water chest loot)
Shipwreck: A wrecked ship. Has a goldEN (as in the one dropped by pirates) chest with a lot of gold things inside (no special drops from the pirate invasion though because that would be too OP.) Can spawn on the same side as the microisland
maybe leaving them in a good state so you can restore them as a base, away from the center so the corruption dont reach it on hardmode.
Giant Mushroom: Rare tree that can generate inside of mushroom biomes, with three per world max. Great resource for a chunk of early glowing mushrooms.
Goblin Outpost: Always generates close to the ocean and opposite of cabins. These will have a chest among a trapped watchtower with a single goblin weapon and some helpful loot.