Left 4 Dead 2

Left 4 Dead 2

Lux's Survivor Legs script
legs turning...
is there a way to have it so if i look down and turn my camera that the legs do not lag behind me? while playing the game, i noticed that if i sometimes turn my camera fast to try and look at a zombie hitting me from below, i will see my legs kinda "snap" in view then return to normal. is there a way to fix this by maybe making the legs turn faster with your camera?

if so then what values do i change?
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Showing 1-8 of 8 comments
Pluvillion 28 Sep, 2022 @ 8:17am 
Tickrate. Set it to 60.
Phoenix‎ Rose 28 Sep, 2022 @ 4:48pm 
Originally posted by Pluvillion:
Tickrate. Set it to 60.
but there is no tickrate setting in the settings file for this addon
Pluvillion 28 Sep, 2022 @ 7:45pm 
Originally posted by Phoenix Rose:
Originally posted by Pluvillion:
Tickrate. Set it to 60.
but there is no tickrate setting in the settings file for this addon
Because the original sourcemod plugin requires you to use a separate plugin in for it.
Shadowysn  [developer] 16 Oct, 2022 @ 1:52am 
This is a general issue with local/listen servers + singleplayer.
On custom dedicated servers that use this addon, the turning issue is barely noticeable.
I have not tested changing tickrate, though, so I can't say if it does help mitigate the issue.
Pluvillion 25 Oct, 2022 @ 1:07am 
Originally posted by Shadowysn:
This is a general issue with local/listen servers + singleplayer.
On custom dedicated servers that use this addon, the turning issue is barely noticeable.
I have not tested changing tickrate, though, so I can't say if it does help mitigate the issue.
It does, thankfully.
Insomnia 20 Jan, 2024 @ 8:04pm 
Originally posted by Shadowysn:
This is a general issue with local/listen servers + singleplayer.
On custom dedicated servers that use this addon, the turning issue is barely noticeable.
I have not tested changing tickrate, though, so I can't say if it does help mitigate the issue.

What exactly do you mean by "local/listen servers + singleplayer"? No matter what kind of server I join, the legs constantly lag behind where I'm actually looking. Changing the tickrate to an absurdly high number doesn't exactly make it perfect, and doing that causes a lot of other issues too. Is there NO way to fix the laggy legs? Surely you would know considering you're the mod author...
Pluvillion 20 Jan, 2024 @ 8:32pm 
Originally posted by Insomnia:
Originally posted by Shadowysn:
This is a general issue with local/listen servers + singleplayer.
On custom dedicated servers that use this addon, the turning issue is barely noticeable.
I have not tested changing tickrate, though, so I can't say if it does help mitigate the issue.

What exactly do you mean by "local/listen servers + singleplayer"? No matter what kind of server I join, the legs constantly lag behind where I'm actually looking. Changing the tickrate to an absurdly high number doesn't exactly make it perfect, and doing that causes a lot of other issues too. Is there NO way to fix the laggy legs? Surely you would know considering you're the mod author...
The mod author is Lux. Shadowsyn only converted it into a vscript. The "lag" will never be fixed because you are looking at a model completely separate from your viewmodel.
Last edited by Pluvillion; 20 Jan, 2024 @ 8:32pm
Shadowysn  [developer] 20 Jan, 2024 @ 8:48pm 
Originally posted by Insomnia:
Originally posted by Shadowysn:
This is a general issue with local/listen servers + singleplayer.
On custom dedicated servers that use this addon, the turning issue is barely noticeable.
I have not tested changing tickrate, though, so I can't say if it does help mitigate the issue.

What exactly do you mean by "local/listen servers + singleplayer"? No matter what kind of server I join, the legs constantly lag behind where I'm actually looking. Changing the tickrate to an absurdly high number doesn't exactly make it perfect, and doing that causes a lot of other issues too. Is there NO way to fix the laggy legs? Surely you would know considering you're the mod author...
In more technical terms, the legs are taking advantage of the entity parenting system that's shared between clients and servers.
The only methods accessible to create and control the legs model is server-side, and doing it entirely server-side will eat server performance and creates laggier, poorer legs.
The client-side parenting system that's shared with the server and therefore controllable, allows the legs to follow players smoothly, but it just can't be modified to stop the turning issue.
(Trying to remedy this server-side runs into same problem of laggy legs.)
Last edited by Shadowysn; 20 Jan, 2024 @ 8:49pm
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