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https://media.discordapp.net/attachments/1033411211687116901/1033411234592202762/unknown.png
Head is a bit too big. This isn't a being concerned with looks thing, being offset this much prevents any good kind of posing. Physgun people use ragdolls too y'know.
https://cdn.discordapp.com/attachments/1033411211687116901/1033411636427505674/unknown.png
bending at the knee area needs a lot of work. Legs bend a bit more than that, for any sort of crouching or hunching is essentially impossible. They're not zeroed (when it doesn't move at all) but the rotation is significantly too small.
https://media.discordapp.net/attachments/1033411211687116901/1033412884887253002/unknown.png
Same sort of thing applied to the feet as well, the feet can't bend very far on the selected axis (i actually had to change my context menu input for a second to get a proper image for this because my hands were too small to reach prntscr while doing this)
https://media.discordapp.net/attachments/1033411211687116901/1033413459045531709/unknown.png
same deal with the hands, they can't rotate very far in the other direction either.
https://media.discordapp.net/attachments/1033411211687116901/1033414225495871498/unknown.png
i don't think anyone missed the stiffness of the tentacles and it's also something i told user back in the day as well on the old models. not only are they prone to jumping off the model, they can't bend very well either. It's also way too big; they're offset from the tentacles by several units just like the head one is
also you could do with shrinking some of the pieces that jut out, clothing doesn't significantly change it to where you need to account for it. shoulders, butt and breast area are primary offenders
if there's anything i've missed then i will report on it later when i have time
I have no idea how you do all magic work without having these nocliping issues?