Space Engineers

Space Engineers

Guided Missiles & Rocket Pods - WeaponCore
 This topic has been pinned, so it's probably important
Rabid Puma  [developer] 9 Dec, 2022 @ 7:47am
Bug Reports & Feedback
Please leave any bug reports or feedback here. WeaponCore is constantly evolving, and I can't test every use-case for the missiles. Sometimes a WeaponCore update will change the behavior of the missiles, so just leave a note here and I can investigate
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Showing 1-15 of 15 comments
EntangledLabs 11 Dec, 2022 @ 12:04pm 
This weapon pack is truly amazing! I really love the mechanics.

I do think the turning radius of some of the missiles is a bit broken - for example, the AGM Maverick. If I fire it at a target that is, for example, 4 KM away but am pointed roughly 45 degrees away, the Maverick will miss even though it should have had plenty of time to adjust its course. Was this intentional?
Rabid Puma  [developer] 11 Dec, 2022 @ 3:57pm 
Yes, you'll want to be looking at your target when you launch the Mavericks and Hellfires. Had to do this for balancing, as a Maverick will absoluely delete whatever it hits. As of the last update it should be tracking a little better, but I can look at this more since WeaponCore updated how tracking works
His Dudeness 10 Mar, 2023 @ 12:49pm 
It would seem the most recent update kinda broke the mod pretty badly... none of the WeaponCore options appear in the control panel for any of the weapon blocks... Can't fire any of the weapons, select ammo type, basically every feature from WeaponCore is gone.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2945024030

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2945027984

Needs a hotfix ASAP
Last edited by His Dudeness; 10 Mar, 2023 @ 1:03pm
penguinlover4893 10 Mar, 2023 @ 3:05pm 
i second the most recent post. nothing will launch or anything. so my fighters are basically just big targets rn.
Rabid Puma  [developer] 10 Mar, 2023 @ 6:28pm 
Try it now. Somehow the files didn't overwrite, but everything just sat there so there was double of every file
His Dudeness 10 Mar, 2023 @ 7:50pm 
Originally posted by Rabid Puma:
Try it now. Somehow the files didn't overwrite, but everything just sat there so there was double of every file
Fix confirmed, well done sir :)
working perfectly now!
Last edited by His Dudeness; 10 Mar, 2023 @ 7:52pm
silentnuke 11 Mar, 2023 @ 11:37am 
I've noticed an odd bug with WC's threat score rating while using this mod. If I load out a ship with AIM-120s, all enemy grids return a threat score of zero. As soon as I remove the AIM-120, enemy grids return appropriate threat score readings. Not really a huge deal, I'd just like to make use of Whips Radar system (with the WC addon script). With all enemies returning a zero threat score, I can't get them to populate on the radar.
Glotch 11 Mar, 2023 @ 12:31pm 
Is there any way to remove mav from my game or lower the damage? I feel like its a bit strong in my solo amped up PvE game. I have shields on AI and also they will get a random selection of weapon load-outs including modded weapons. Me being a player absolutely owns any competition and if i am not looking a Reaver can sneak up and destroy most of every thing in seconds even with shields. Being able to adjust some of the damage numbers or even lower the damage on shields making them more as a hull nuke will be amazing.
Rabid Puma  [developer] 12 Mar, 2023 @ 12:16pm 
Originally posted by silentnuke:
I've noticed an odd bug with WC's threat score rating while using this mod. If I load out a ship with AIM-120s, all enemy grids return a threat score of zero. As soon as I remove the AIM-120, enemy grids return appropriate threat score readings. Not really a huge deal, I'd just like to make use of Whips Radar system (with the WC addon script). With all enemies returning a zero threat score, I can't get them to populate on the radar.

Are you using Whip's Turret Based Radar WC Addon along with Whip's radar? Whip doesn't support WC, so you need to add that script in to get Whip's Radar to work with WeaponCore

Originally posted by Glotch:
Is there any way to remove mav from my game or lower the damage? I feel like its a bit strong in my solo amped up PvE game. I have shields on AI and also they will get a random selection of weapon load-outs including modded weapons. Me being a player absolutely owns any competition and if i am not looking a Reaver can sneak up and destroy most of every thing in seconds even with shields. Being able to adjust some of the damage numbers or even lower the damage on shields making them more as a hull nuke will be amazing.

There's a WC config file in the same area where saved games are kept, and in that config file you can tweak damages on either all of WC or individual items. I admit, the Maverick is a bit OP, so I can review it's damage and maybe turn it down a little, but I meant for it to be pretty powerful since it's easy to shoot down, isn't maneuverable, and costs a fair amount of resources to build
Last edited by Rabid Puma; 12 Mar, 2023 @ 12:19pm
silentnuke 12 Mar, 2023 @ 1:03pm 
Originally posted by Rabid Puma:
Are you using Whip's Turret Based Radar WC Addon along with Whip's radar? Whip doesn't support WC, so you need to add that script in to get Whip's Radar to work with WeaponCore

Thanks for the response RabidPuma. I am using the WC addon script for whips turret based radar system and I've confirmed that it works properly. The issue with that addon script is that it filters out targets that fall below a certain threat level as reported by WC. I've reconfigured it to not filter out any targets based on threat level, but it doesn't play nicely with targets that have a zero threat rating. I'm mostly confused why enemy threat levels are adjusted down to zero as soon as I equip an aircraft with the AIM-120.
Shiny Leprechaun 12 Mar, 2023 @ 4:28pm 
tripple maverick and AA meteor don't accept ammo :( Haven't tested the other tripple launchers yet, but the double and single versions seem to be working fine
Rabid Puma  [developer] 12 Mar, 2023 @ 6:38pm 
Originally posted by silentnuke:
Originally posted by Rabid Puma:
Are you using Whip's Turret Based Radar WC Addon along with Whip's radar? Whip doesn't support WC, so you need to add that script in to get Whip's Radar to work with WeaponCore

Thanks for the response RabidPuma. I am using the WC addon script for whips turret based radar system and I've confirmed that it works properly. The issue with that addon script is that it filters out targets that fall below a certain threat level as reported by WC. I've reconfigured it to not filter out any targets based on threat level, but it doesn't play nicely with targets that have a zero threat rating. I'm mostly confused why enemy threat levels are adjusted down to zero as soon as I equip an aircraft with the AIM-120.

I'll ask on the WC discord if there's something I need to do



Originally posted by Shiny Leprechaun:
tripple maverick and AA meteor don't accept ammo :( Haven't tested the other tripple launchers yet, but the double and single versions seem to be working fine

I'm not able to reproduce this. Can you publish and share the world where this is giving you an issue?
Glotch 14 Mar, 2023 @ 1:45pm 
Thanks mate i will have a look. Amazing mod though i love the models and the Pylons reminds me of Arma 3 and fitting out my plane with all kinds of GBUs and AA missiles and other fun toys haha.
Shiny Leprechaun 14 Mar, 2023 @ 4:24pm 
Originally posted by Shiny Leprechaun:
tripple maverick and AA meteor don't accept ammo :( Haven't tested the other tripple launchers yet, but the double and single versions seem to be working fine

I'm not able to reproduce this. Can you publish and share the world where this is giving you an issue? [/quote]

I'll give it another try, since the save may be somewhat broken (probably too much mod swapping). Should I encounter the same problem with the new save, I'll DM you and send you the save and the log
LadyLime 20 Oct, 2023 @ 6:48pm 
I'm currently having an issue where the AIM-120D and AGM-65 launchers are missing LOD files, specifically

Models\Cubes\small\AIM-120D_Launcher_LOD1
Models\Cubes\small\AIM-120D_Launcher_LOD2
Models\Cubes\small\Maverick_Launcher_1x_LOD1
Models\Cubes\small\Maverick_Launcher_1x_LOD2
Models\Cubes\small\Maverick_Launcher_1x_LOD3
Models\Cubes\small\AIM-120D_LOD1
Models\Cubes\small\AIM-120D_LOD2
Models\Cubes\small\AIM-120D_LOD3
Models\Cubes\small\AGM-65_Maverick_LOD1
Models\Cubes\small\AGM-65_Maverick_LOD2
Models\Cubes\small\AGM-65_Maverick_LOD3

causing my save to unload at 89%. I've reinstalled a couple times, validated my SE files and reinstalled but no dice.
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