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Positives:
+On hit Enemy bleeds for 2 seconds
+On hit Enemy Cannot Heal From Medic , Engineer or Environmental Healing sources For
1.5 second
+On kill Gain 30 Hp.
+Head Hurder : Gain Enemy Heads To increase the Duration Of bleed By A maximum of 5
seconds 1+ per head caps at 5
___________________________________
Negatives :
-20 Damage
On Miss User hits themselves and they are marked for death And Takes 1 second of bleed damage.
No random critical hits
Kills collect heads which increase you melee damage by 15% each (up to +60%) and give the user 20% knockback resistance per head (up to +80%)
This weapon has a large melee range and deploys and holsters slower
__________________________________
Positives:
Melee attacks can hit multiple targets at a time (up to 3)
Gain 6% of base health on hit (10 HP)
20% larger melee range
___________________________________
Negatives :
30% slower firing speed
Minicrits whenever it would normally crit
***
So it's a demoknight weapon that encourages hacking through multiple enemies at once. The healing is a way to ensure you don't get immediately obliterated for doing so. The crit-to-minicrit nerf is necessary to ensure you can't use a charge to just delete 3 guys.
+BLOODLUST meter: takes 520 dmg to fill (2 crits + 2 swings)
Once activated by pressing "Reload", the player goes into a blood lust.
Blood lust grants
+40% movement speed for 10 seconds
-No Random Crits
level 13 Farm Tool
Slot: Melee (Pyro and Demoman)
+ Has 75% longer melee range.
+ On Hit: +20% Ammo refilled
+ On Hit: +20% charge refilled.
- 75% slower deploy and holster time.
- 20% attack speed penalty.
- 15% damage penalty