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There are plans to integrate most (or at least some) of Fluid Dynamics core features into CC under the FF branch (cuz Fluid Dynamics is a rly cool but outdated mod, and original dev gave permission)
But for the time-being, you can use that just fine
(and if you end up disliking the FF branch when it comes out, you can turn it off in mod settings and just use the mod instead)
I'll try to remember to make a list of compatible mods next time im doing wiki stuff