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Just replace (sightPoint as an example)
sightPoint.transform.rotation = Quaternion.Euler(0f, 0f, 0f);
with sightPoint.transform.rotation = sightPoint.transform.parent.transform.rotation;
I have it enabled but what exactly do you mean by tab? The entity, firearms, explosives? Because I've looked in each one of those
Nevermind, it seems to work now. And it's a very nice mod you made here, definitely going to recommend it to my friends. Kudos!