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currently I'm rearranging the entirety of codebase to allow more flexibility and modularity (for unlockables and such)
bums still don't take pickups and also seem to follow other beggars for some reason
works fine on my end, weird
i disabled all my mods and left only important mods on and it still wont work, i still have no clue why
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- the number and hud say i am on ascension 0, but ascension 1 effects are active. this trend continues as the ascension number progresses?
- i had 3 charges on my d6 before picking up an active item, and when i traded it back for the d6, it had zero charges. is this intended?
- to add to this, i used a consumable active (mystery gift) and returned to my d6, expected it to be empty of charges. i came back and it was still fully charged.
- golden pennies have a chance to come back as counterfeit pennies, which does NOT come back into a golden penny again when collected.
- contract from below doubled a broken key pickup, but the extra pickup became the other piece required for the key. maybe this is unintended? this could happen with other duplicating items as well
- options? allowed me to get both a chest AND the broken key pickup that spawned. this is also the case for wet bombs, and possible counterfeit pennies as well.
- i bombed a shopkeeper who had silver eyes for a nickel, but the nickel was replaced by a counterfeit penny. is this intended?
- items such as humbleing bundle and bogo bombs can double pickups, which causes the worse pickups to appear much less frequently. perhaps create double variants of each worse pickup?
- ascension V's full heart damage in chapter 3 does not apply to blood donation machines. perhaps this does not apply to other self damage effects that are similar. investigate this.
- i feel that wet bombs appear much less frequently than counterfeit pennies and broken keys. perhaps raise the chance of a bomb turning wet?
- black lotus, an item that gives heart containers and soul hearts, did give me the heart container without healing it like ascension VIII described, but gave me the soul and black hearts. is it intentional for items that give soul hearts to continue giving them on this ascension level? same with the PJ's.
- on ascension IX, the extra boss room is not marked on the map and displayed as a regular room instead. i use a mod that changes the way the map looks, so maybe that is responsible. otherwise it would be nice to have this fixed since players often leave boss rooms for last and may get confused.
- on hard mode, bosses do not drop hearts unless they are a champion. this is different for the extra boss rooms, as they drop hearts as they would on normal mode.
- ascension V's full heart damage was working when i was donating health to a demon beggar, giving a full heart for each transaction. however, when i returned to the demon beggar later, i was only giving half hearts. i don't know what might have caused this.
- on womb 1, i killed scolex in the second boss room. on womb 2, i encountered scolex once again in the first boss room. not really a bug but bosses generally avoid appearing twice in runs.
- on another run, i encountered baby plum in cellar 1, but i did not get an extra boss room. i think this may have to do with baby plum being the boss somehow? she became the boss of the first boss room in basement 2, which i feel may also be important.
- i fought the same boss in both boss rooms in dank depths 1, the reap creap.
- i killed the frail in the first boss room of catacombs 2, but the door to the next boss was blocked by a rock. i feel that the curse of the maze might have been partially responsible for this. because of the rock, i needed to blow it up with a bomb to progress.
- i could not pick up a trinket i found despite having room for it and not having the tick. i dont know what the ascended mod would have to do with it, but i dont remember encountering this problem before playing with the mod. specifically, it was the lucky toe trinket. perhaps this has something to do with the 'less room' ascension level?
- i was at the 10 bomb limit, but i picked up bob's curse, an item which gives +5 bombs on pickup. i gained 5 bombs and was over the limit, now at 15 bombs.
- death has no portrait on isaac's last will.
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in addition to these bugs, i have a few suggestions of my own for the mod:
- i feel that wet bombs appear much less frequently than counterfeit pennies and broken keys. perhaps raise the chance of a bomb turning wet?
- on sheol, i encountered and killed satan twice, and in the dark room, the same thing happened with the lamb. perhaps consider having isaac and ??? make an appearance in the negative route, and have satan and the lamb appear in the polaroid route. it would be very interesting, and better than fighting the same boss twice.
- i would suggest creating a sound effect for when ascension X prevents active item charging from a room. it felt disorienting to hear the charge sound play, but having my d6 not nearly charged enough for the next item. felt weird!
- getting chased by death is fun, and deserves an ascension number above 15. maybe push it back to ascension 18, 19, 20 since it's really difficult as well and could serve as one of the super challenging ascension levels before beating the mod with that character?
- the less room ascension, as you said, worked quite well. i was pretty impressed with how the mod handled the ascension level, especially when it allowed me to pick up a charged key, and when i picked up a nickel, and 4 pennies spawned as i could only hold 1 more coin.
however, an alternative would be allowing isaac to get coins over 30 and bombs/keys over 10 again, but to force them to 'drop' any pickups over the limit (indicated with a red number) when going down to the next floor. this is more for quality of life, since it's most effective to use every bomb and key until there are no more left on the floor to take, but this can become annoying to use one bomb to destroy a rock for example, and go pick up the extra bomb across the map to get back to 10.
again, more for quality of life; the current system is not bad by any means.
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that's all that i've written down. if the number of bugs i wrote down discourages you for any reason, don't let it get to you because this mod could become amazing with some more work, and i actually had fun with the difficulty the ascensions provided. my favourites have to be ascensions 2, 5, 6, 9, 11 and especially 14; being chased by death was intense and really shook up the game.