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+ Starts full. Has a recharge time of 60 seconds. Extinguishing your teammates reduces that time by 5 seconds per each saved teammate.
+ Can be thrown to create a cloud of ash that will deal 10 damage and decrease enemy firing speed by 10% and reloading speed by 25%. This effect lasts for 8 seconds.
+ Can be used in Medieval Mode
level 10 Urn
Slot: Secondary (Pyro, Scout and Sniper)
+ Can be thrown to create a cloud of ash that acts like a smoke screen which disconnects enemy Medic's medibeam, Block Sentry's targeting, prevent enemy Spies from raising his knife for a backstab and prevent dispensers from giving health and ammo (and technically aimbot/trigger bots targeting since it acts like a wall)
+ Ash meter builds with damage done and/or time
So some people wonder why aimbots would struggle with this ash cloud, well to quote Nathan Vetterlein. "Ya can't hit what ain't dere!"
Covers enemies in oil for 6 seconds that doubles all afterburn damage and increases afterburn duration by 33%. The urn itself can hit enemies to deal 10 damage and knock them back. Recharges in 30 seconds with no damage being able to reduce the cooldown.