Team Fortress 2

Team Fortress 2

The Desecrator
 This topic has been pinned, so it's probably important
bubbyboytoo  [developer] 24 Sep, 2022 @ 10:37am
Stats
Please contain all discussion on possible stats for the weapon here.

My personal suggestion:
- Charges similarly to the Gas Passer, slow passive charge over time unaffected by respawning and Resupply and increases faster when dealing damage
- Throw to create a cloud of ash that causes afflicted enemies to be slowed for a short time
- If an enemy dies while under this effect, they will create a smaller, shorter-lived ash cloud that also inflicts the slowing effect to anyone else who passes through it
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Showing 1-3 of 3 comments
MrBabbles 25 Sep, 2022 @ 10:39am 
Charges and can be thrown, just like Gas Passer
+ Starts full. Has a recharge time of 60 seconds. Extinguishing your teammates reduces that time by 5 seconds per each saved teammate.
+ Can be thrown to create a cloud of ash that will deal 10 damage and decrease enemy firing speed by 10% and reloading speed by 25%. This effect lasts for 8 seconds.
+ Can be used in Medieval Mode
reddin018 19 Sep, 2023 @ 12:51pm 
The Desecrator
level 10 Urn
Slot: Secondary (Pyro, Scout and Sniper)

+ Can be thrown to create a cloud of ash that acts like a smoke screen which disconnects enemy Medic's medibeam, Block Sentry's targeting, prevent enemy Spies from raising his knife for a backstab and prevent dispensers from giving health and ammo (and technically aimbot/trigger bots targeting since it acts like a wall)
+ Ash meter builds with damage done and/or time

So some people wonder why aimbots would struggle with this ash cloud, well to quote Nathan Vetterlein. "Ya can't hit what ain't dere!"
Augister 25 Sep, 2023 @ 6:48pm 
The Desecrator

Covers enemies in oil for 6 seconds that doubles all afterburn damage and increases afterburn duration by 33%. The urn itself can hit enemies to deal 10 damage and knock them back. Recharges in 30 seconds with no damage being able to reduce the cooldown.
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Showing 1-3 of 3 comments
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