Arma 3
Antistasi - The Mod
Medical System
I hope that the default medical system could be improved in this mod. My 2 friends and I have been playing this mod the past week. The medical system isn't forgiving in the sense of letting you heal yourself after a certain period or let you crawl away to a better position. We've tried to hire medics to follow us around but they just get smoked by "low" difficulty AI, when their AI is on "VERY high". The drag system is completely broken. I can pick my buddy up but my character just stands there I can't walk them back to cover. We've resorted to just using zues to move our bodies when we're down , which makes the experience not as immersive as it could be.It also takes way to long to treat injured team mates or AI. I get that it should probably take some time but when you take out an entire outpost and want to revive the injured enemies for HR it feels like I'm taking a break from the game. I find myself taking more time to revive the enemies then it takes to kill them. When my two friends aren't playing and I want to try and conquer an objective on my own when I die it's done. I have to go back to the same location and the enemies are respawned. Which makes it extremely difficult to do anything alone in this mod. I wish I could just withstand after a minute on the ground. I've tried to pick myself up in ZUES as well and it seems there isn't a way to do that.

Is this mod compatible with:
SOG DLC Medical system when launched with the DLC on
ACE Medical
A3 Wounding System - AIS Revive
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Showing 1-6 of 6 comments
LarryTheStrong 24 Feb, 2023 @ 7:12pm 
Also myself and my two friends don't really like the idea of a complex healing system like ACE. Too much bloat in the sense of items to carry.
[Meerkat] 25 Feb, 2023 @ 1:33am 
So,

ACE is fully compatible and supported, though bear in mind that you would NEED to take some time finding medical setting that work for you as most people want different levels of difficulty from it.

AIS is not supported as far as I know.

We have had a wish for the SOG medical system, or something in that style, already and there was a discussion about it that ended up with us wondering how it could be balanced for play, can't exactly have you standing up every time you get shot.

As for the respawning when dying solo, take an ai with you and hide him somewhere out of the fight. His presence will keep the area loaded as you make your way back to the fight.

The AI difficulty settings in the setup gui are modifiers to the skill value of the respective sides. You need to pay for training to make a big difference in your AI's abilities.

As for the broken dragging, could you please join our discord and raise this issue there as that may be a big on our end that needs looking into.
LarryTheStrong 25 Feb, 2023 @ 5:41pm 
I've downloaded ACE before but got annoyed with how many things it changed all I'd want is a better healing system from it. When you say there are different levels of difficulty in ACE what do you mean? Could I tune it down to just needing a bandage and tourniquet?

When it comes to balance when someone is downed I agree they shouldn't just be able to get up. If you could crawl to a better spot that'd help immensely. I've taken a look at the SOG advanced revive module and there a bunch of settings on it. Things like roll over to crawl, crawl with weapon out, throw grenades while crawling, a timer of how long a person needs to wait while downed to withstand, etc. If it'd be possible to tune it through CBA that might help. At the moment I use ZUES to make my 3 team mates Medic, Engineer, and EOD.

My AI are level 10 from Petros and the only settings I've messed with for the difficulty is through the Initial menu that pops up. I should probably mess with the settings in CBA but I'm afraid of making the enemies too easy haha.

Yea of course I'm in the discord where should I post it? Also with my mod list too so if there are any incompatibilities that may be causing the issue?
[Meerkat] 26 Feb, 2023 @ 1:12am 
Either the help or bug report channel would work for the dragging issue.

As for ace, there's a whole heap of tuning you can do to the medical system, I don't think you can go so far as you said but you can try to make players incredibly resilient to damage if you wish.

We are well aware of the SOG withstand system however we can't include it directly as that would introduce a dependency into the mission and we are trying to avoid that as best we can, plenty of players don't have the cdlc after all.
Frosty 28 Feb, 2023 @ 10:08am 
Originally posted by LarryTheStrong:
I've downloaded ACE before but got annoyed with how many things it changed all I'd want is a better healing system from it. When you say there are different levels of difficulty in ACE what do you mean? Could I tune it down to just needing a bandage and tourniquet?

When it comes to balance when someone is downed I agree they shouldn't just be able to get up. If you could crawl to a better spot that'd help immensely. I've taken a look at the SOG advanced revive module and there a bunch of settings on it. Things like roll over to crawl, crawl with weapon out, throw grenades while crawling, a timer of how long a person needs to wait while downed to withstand, etc. If it'd be possible to tune it through CBA that might help. At the moment I use ZUES to make my 3 team mates Medic, Engineer, and EOD.

My AI are level 10 from Petros and the only settings I've messed with for the difficulty is through the Initial menu that pops up. I should probably mess with the settings in CBA but I'm afraid of making the enemies too easy haha.

Yea of course I'm in the discord where should I post it? Also with my mod list too so if there are any incompatibilities that may be causing the issue?

If you go through the addon options, you can disable everything besides the medical system. ACE is highly customiseable.
MIJAMIJAMIJA 17 Mar, 2023 @ 5:46pm 
Originally posted by Meerkat:
So,

ACE is fully compatible and supported, though bear in mind that you would NEED to take some time finding medical setting that work for you as most people want different levels of difficulty from it.

AIS is not supported as far as I know.

We have had a wish for the SOG medical system, or something in that style, already and there was a discussion about it that ended up with us wondering how it could be balanced for play, can't exactly have you standing up every time you get shot.

As for the respawning when dying solo, take an ai with you and hide him somewhere out of the fight. His presence will keep the area loaded as you make your way back to the fight.

The AI difficulty settings in the setup gui are modifiers to the skill value of the respective sides. You need to pay for training to make a big difference in your AI's abilities.

As for the broken dragging, could you please join our discord and raise this issue there as that may be a big on our end that needs looking into.


Diwakos Armor Plate System is imo by far the best medical system in arma if you want something more lightweight and arcadey vs something like ACE, PIR, etc. Since APS does not work for Antistasi i use Ace Medical without advanced mode and with a faster bandage mod i made and speeds turned up, it makes it alright at least, but the AI are really garbage as medics with Ace Medical and you can only really ever rely on humans getting you up.

Diwakos APS have good settings, solid AI revive, and feels like it plays well (unless ofc you purposely tweak it to be "op").

my biggest wish would be APS support for Antistasi

as it stands its actually not playable with antistasi at all, because if you go down and are revived, whenever you press "R" next you are slayed and respawned, as the antistasi respawn system lies active in the background.
Last edited by MIJAMIJAMIJA; 17 Mar, 2023 @ 5:47pm
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