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I could pack it all onto a single texture. And I could reduce the resolution to 1024. But then it will be a minecraft weapon. I think slightly above average file size is a reasonable tradeoff to make something SFM- and viewmodel proof for years to come.
Oh, and 37MB is not what will be in the game. That includes all the uncompressed original files so valve can recompile the weapon if needed. Packed to a .vpk the actual game files are a fraction of that.