Garry's Mod

Garry's Mod

E3 Leak Physgun SWep
Inaccuracies (and a bug)
I did notice a number inaccuracies with the physgun in this mod compared to the original one from the leak.

  1. Depolying weld-balls should not have a "fire delay." It can be spammed if you spam click mouse2.
  2. Weld-balls should be able to be placed on both the world AND ragdolls.
  3. Weld-balls are supposed to be ammo, the player is only able to have 16.
  4. Pressing R is supposed to get rid of all weld-balls.
  5. Welding requires the weld-balls to be right on top of each other, and will only weld when you let go of mouse 1. Before you weld the balls together, the beam turns red.
  6. The scroll wheel is supposed to function the same way it does with the GMod physgun.
  7. Pressing E is supposed to let your forward & backward movement keys (you cannot move when in this mode) to move selected objects back and forth. The HL1 Train HUD would appear when this occurs. Pressing E again will allow you to move as normal.
  8. The weapon selection icon is wrong, it still exists within HL2's files.
  9. The glow that exists at the end of the beam and the one that persists at the muzzle of the physgun should not exist. The blue color of the beam is also incorrect.
  10. The beam that emits when a weld-ball is deployed should be a thinner, red version of the regular physgun beam. It also isn't supposed to fade.
  11. The sound for retracting the weld-balls should be different than the sound when placed.
  12. The sound that plays when you grab a physics object should change in pitch as you look around, and should play on top of the sound when you are not actively grabbing an object.

The only actual bug I saw was that the weld-ball model has a missing texture for some reason.
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Showing 1-2 of 2 comments
Eli ☦ 3 Nov, 2022 @ 3:57am 
idk man i was about to ask the owner the owner is my friend
Sf1by 26 Aug, 2023 @ 5:57am 
what should I do if the texture of the welding (balls) has disappeared?
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