ARK: Survival Evolved

ARK: Survival Evolved

Titanosaurs Reborn
 This topic has been pinned, so it's probably important
DinoDude  [developer] 30 Sep, 2022 @ 4:55am
Bug Reports
Report any bugs or glitches that happen with the mod.
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Showing 1-15 of 15 comments
GunShyMoray 11 Oct, 2022 @ 9:36am 
baby's starve faster than the can eat
GunShyMoray 14 Oct, 2022 @ 2:12pm 
titans will not lose any food when k.o. and will not eat
sans anime 16 Oct, 2022 @ 7:03pm 
variant titanosaurs only produce normal titanosaur eggs and not the type that the parents are
Clay 18 Oct, 2022 @ 11:37pm 
Hi! so im running my own server on Ark server manager and when i plugged the titano reborn it and it wouldn't let me start the server without a fatal error, would you like me to send the log?
i would really enjoy to be able to use your mod on the server.
DinoDude  [developer] 19 Oct, 2022 @ 6:18am 
Sure
DinoDude  [developer] 8 Nov, 2022 @ 1:33pm 
Originally posted by Myuutsuu85:
Startup:
https://sta.sh/0stq6fl74i3

Map and active mods:
https://sta.sh/01z8dwaru0y5

Crash log:
https://sta.sh/02cwr3jr4ngo
I've heard that the update broke new dino mods that load in first so I think putting a nondino mod as the priority might fix it.
Droacon 28 Nov, 2022 @ 10:58am 
titanosaurs are still spawning over the normal creature level cap even after the update
Droacon 29 Nov, 2022 @ 4:00am 
i'm witnessing babies eating all the food from their inventories and troughs to their max food when you leave render but then they end up losing the majority of it because they are babies
DinoDude  [developer] 29 Nov, 2022 @ 6:02pm 
I think that might be a bug with vanilla ark since I've heard of people using this on daeodons to get their food full.
Bugaman 22 Feb, 2023 @ 4:40pm 
Three samples of game crashing when loading mod:

Fatal error!



VERSION: 356.1
ShooterGame.exe!UPrimalInventoryComponent::InitDefaultInventory() (0x00007ff7b406ff09) + 235 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\primalinventorycomponent.cpp:1641]
ShooterGame.exe!UPrimalInventoryComponent::InitializeInventory() (0x00007ff7b4071035) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\primalinventorycomponent.cpp:1712]
ShooterGame.exe!APrimalStructureItemContainer::BeginPlay() (0x00007ff7b430fd4e) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\primalstructureitemcontainer.cpp:334]
ShooterGame.exe!ULevel::RouteActorInitialize() (0x00007ff7b6282f28) + 9 bytes [f:\build\lostisland\engine\source\runtime\engine\private\level.cpp:1972]
ShooterGame.exe!UWorld::InitializeActorsForPlay() (0x00007ff7b64a4222) + 16 bytes [f:\build\lostisland\engine\source\runtime\engine\private\world.cpp:3250]
ShooterGame.exe!UEngine::LoadMap() (0x00007ff7b6479f81) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:10374]
ShooterGame.exe!UEngine::Browse() (0x00007ff7b64749dd) + 46 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:9028]
ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff7b64756d0) + 68 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:9200]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff7b61ba103) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\gameengine.cpp:1168]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7b396b9f9) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launchengineloop.cpp:2647]
ShooterGame.exe!GuardedMain() (0x00007ff7b396634c) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff7b396cf6a) + 5 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff7b396d0b9) + 8 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff7b7515811) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffe6b0e7614) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe6c5a26a1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe6c5a26a1) + 0 bytes [UnknownFile:0]



Fatal error!



VERSION: 356.1
ShooterGame.exe!UPrimalItem::InitializeItem() (0x00007ff73e0876cc) + 247 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\primalitem.cpp:4046]
ShooterGame.exe!UPrimalItem::AddToInventory() (0x00007ff73e032e9b) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\primalitem.cpp:1360]
ShooterGame.exe!UPrimalInventoryComponent::AddItem() (0x00007ff73dfbeee7) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\primalinventorycomponent.cpp:246]
ShooterGame.exe!UPrimalInventoryComponent::GiveInitialItems() (0x00007ff73dfce772) + 99 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\primalinventorycomponent.cpp:1557]
ShooterGame.exe!UPrimalInventoryComponent::InitializeInventory() (0x00007ff73dfd18c8) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\primalinventorycomponent.cpp:1772]
ShooterGame.exe!APrimalStructureItemContainer::BeginPlay() (0x00007ff73e26fd4e) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\primalstructureitemcontainer.cpp:334]
ShooterGame.exe!ULevel::RouteActorInitialize() (0x00007ff7401e2f28) + 9 bytes [f:\build\lostisland\engine\source\runtime\engine\private\level.cpp:1972]
ShooterGame.exe!UWorld::InitializeActorsForPlay() (0x00007ff740404222) + 16 bytes [f:\build\lostisland\engine\source\runtime\engine\private\world.cpp:3250]
ShooterGame.exe!UEngine::LoadMap() (0x00007ff7403d9f81) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:10374]
ShooterGame.exe!UEngine::Browse() (0x00007ff7403d49dd) + 46 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:9028]
ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff7403d56d0) + 68 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:9200]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff74011a103) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\gameengine.cpp:1168]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff73d8cb9f9) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launchengineloop.cpp:2647]
ShooterGame.exe!GuardedMain() (0x00007ff73d8c634c) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff73d8ccf6a) + 5 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff73d8cd0b9) + 8 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff741475811) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffebe327614) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffebf0626a1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffebf0626a1) + 0 bytes [UnknownFile:0]



Fatal error!



VERSION: 356.1
ShooterGame.exe!ANPCZoneManager::BeginPlay() (0x00007ff73db0be75) + 252 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\npczonemanager.cpp:154]
ShooterGame.exe!ULevel::RouteActorInitialize() (0x00007ff7401e2f28) + 9 bytes [f:\build\lostisland\engine\source\runtime\engine\private\level.cpp:1972]
ShooterGame.exe!UWorld::InitializeActorsForPlay() (0x00007ff740404222) + 16 bytes [f:\build\lostisland\engine\source\runtime\engine\private\world.cpp:3250]
ShooterGame.exe!UEngine::LoadMap() (0x00007ff7403d9f81) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:10374]
ShooterGame.exe!UEngine::Browse() (0x00007ff7403d49dd) + 46 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:9028]
ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff7403d56d0) + 68 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:9200]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff74011a103) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\gameengine.cpp:1168]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff73d8cb9f9) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launchengineloop.cpp:2647]
ShooterGame.exe!GuardedMain() (0x00007ff73d8c634c) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff73d8ccf6a) + 5 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff73d8cd0b9) + 8 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff741475811) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffebe327614) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffebf0626a1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffebf0626a1) + 0 bytes [UnknownFile:0]
Virella 21 Mar, 2023 @ 10:03am 
Titanosaurs are spawning higher than max level. Currently looking at a wild level 350 Titanosaur on a server with lvl 300 as max.
Ryano 11 Apr, 2023 @ 1:45pm 
Adding to the above comment, I found a lvl 160 on a max 150 save.
Vexsif 10 May, 2023 @ 2:15pm 
Coming across an issue where Crystal Titanosaurs are laying Scorched eggs
Last edited by Vexsif; 10 May, 2023 @ 6:20pm
Mr. Red 18 Jul @ 4:34am 
crash
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