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wouldn't really make sense for a goo-based medigun to have a heal beam, so:
(i) Fires a regenerating spray of goo that is affected by gravity.
[+] Has decent spread, so with the right aim multiple targets can be healed at once
[-] -20% heal rate (or 15% if 20 is too harsh)
Ubercharge creates an empowering ring of light around you, increasing movement speed by 25%, damage by 20% and grants a 25% damage resistance to all damage types. (based off of the lantern hanging from the minigun)
might be too powerful, or not powerful enough, but the idea here was that it would encourage medics to play around their teams instead of pocketing one person, and for their team to protect them more
(+) pros :
when healing disguised spies, poisons them
healing speed +25%
the duration of negative effects on you and your patient when healing an ally -30%
(=) ADDITIONAL ATTACK : Shoots poison that flies in an arc, leaves behind a poisonous puddle on the ground that poisons enemies (maximum poison puddles : 4, puddles dissolve 7 seconds after they appear, or when their owner dies)
P.S. These puddles don't deal damage if stepped on, only the poison effect deals damage, these puddles are more of a pain in the enemy team's ass than a good source of damage, so you still have to use your syringe gun, in theory these puddles can block the passage to the point, which makes it difficult to capture
(-) minuses :
does not have an ÜberCharge
for additional attack require ammo
ammo received from ammo boxes -20%
when in hand:
speed -10%
The Ubercharge effect is not worth and can be very game breaking.
I'd suggest instead themeing the beam off of just lighting.
When Ubercharge is active 'Active Patient receives Boosted Reload and Firespeed'
With like a third of the overheal the quickfix can do.
I agree having all 3 banners buffs would be too strong, but how about this: the Uber gives all allies in front of you a small heal and defense buff (like 3-5% on each) but its a small range, working similar to the shield in mvm but not damaging the enemy however the Uber would be shorter and would encourage a "wall" like play-style.
or you could still use the Uber meter on the additional attack but it takes a chunk of it for each use like the Vaccinator (having 5-6 charges) and a slower charge time.
when healing disguised spies, curses them revealing them to all allies
gooed target are slower till goo is removed and they take more damage
alt attack : Shoots goo that flies in an arc (blocks the user from using any magic and reduced healing for a time) and covers them in goo that can only be removed by fire or an airblast
cons:
when in hand:
take more damage (15%)
gooed target will not take fire damage and are immune to fire
level 30 Bucket
slot: Secondary
Info Fires a regenerating spray of goo that is affected by gravity
+ Leaves behind puddles that can heal your teammates for 3 seconds, puddles dissolve 7 seconds after they appear, or when their owner dies.
+ spray can also deal damage to enemy players but deals 5 damage
+ Ubercharge creates a large AOE of healing (teammates) and damage (enemies)
- No medibeam
- No random crits
- No problem
Pros:+you can deal damage enemy (2-10 damage per 0.5 seconds) by your medigun and get +75% faster Ubercharge rate for do this
Cons:-50% oveheal rate and size