Stellaris

Stellaris

U. C. F. Starship Troopers
Gage  [developer] 30 Sep, 2022 @ 6:53am
Starship Trooper (UCF) Content Ideas and Discussion
Welcome to the discussion. Feel free to give me feedback.

Please don't post things like "I don't like it" or such without giving any reason why. I'm fine with critcal posts as long as they are productive.

Don't insult others because they have a different opinion.

Looking foward to your posts.
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Showing 1-15 of 15 comments
M Mouse 15 Nov, 2022 @ 9:47pm 
Idea:Compatibility for the "Condensed Armies" Mod
Gage  [developer] 16 Nov, 2022 @ 4:39am 
Must confess I don't know that mod but will have a look at it and come back to you after I did.
Gage  [developer] 16 Nov, 2022 @ 6:19am 
Had a look at it. I can't make a comp patch for the mod as it overrides the stats of the armies it supports.
The author of the mod has to intergrate the armies my mod offers into his mod. You should ask him to do so. Sorry that I don't have a nore positive answer to your idea.
Cowardly_chaplain 31 Mar, 2023 @ 2:38am 
Would you be so kindly to think on compiling UCF buildings, armies, etc into one big Origin to increase overall compatibility ?
Gage  [developer] 31 Mar, 2023 @ 4:05am 
@Cowardly_chaplain

Sure I can but you have to be a more specific what you would like to change and what the compatibility problems are in detail.
I had no reports of incompatibilities so far and it should not happen as I use no overrides.
Do you mean creating a specific origin for the UCF that makes the content accessible to this specific origin only? It did consider it in the first place but decided against it because I wanted to make the content available to all.
Background for the decision was the feedback from the KSE users. I had integrated UCF into my KSE mod first and content access was restricted (base tech / human race) in the same way the KSE content is before it went stand-alone as the UCF mod. The feedback during this “beta-test” was that the users wanted to use the UCF contet without any restrictions of origin or race.
Cowardly_chaplain 10 Apr, 2023 @ 7:42pm 
Hey there again, compatibility is probably is incorrect word, point is that anything of UCF's overall stuff, policies, buildings etc should be avaliable exclusively for the player. It's weird to say the least where you've invaded a planet of an hostile alien species in the name of Humanity and ranned into the same stylistics, same weaponry, same philosophy and very same flag they're waiving.

That's why i'm asking you to add an Origin that compiles every UCF stuff into it and allows to build it, enforce it and apply it exclusively by the player. No fun in extermination when the enemy looks like you, lives in the same buildings and using the same flag.
Last edited by Cowardly_chaplain; 10 Apr, 2023 @ 8:03pm
Cowardly_chaplain 10 Apr, 2023 @ 7:45pm 
P.S.

I have no problem if these buildings/policies/armies are overpowered so far as only the player (e.g. ME) are using it in the playthrough and not the AI empires like in this meme.

https://petapixel.com/assets/uploads/2022/02/Spiderman-Meme-original-e1646065155463.jpg



Thank you!
Last edited by Cowardly_chaplain; 10 Apr, 2023 @ 7:49pm
Gage  [developer] 11 Apr, 2023 @ 4:14am 
Thanks for the feedback and your detailed statement. Now I understand what you meant.

There is another way to do what you would like. I had it in when it was in Beta. Feedback was that I should not be that restrictive in terms of races and policies. There was a "self-destruct" mechanism for all the UCF stuff that handled the case you described.

Consequently this applied to the player too if his political system (ethics / government) diverted from the UCF “philosophy”.
Cowardly_chaplain 11 Apr, 2023 @ 5:43am 
Please look on it if it is possible because i want to Do My Part without those bastard aliens trying to copicat senselessly and shamelessly. UCF is ONE AND ONLY.
Gage  [developer] 11 Apr, 2023 @ 6:54am 
I'll make a test during the next days. May need a bit of time as I'm currently very busy with real life stuff.

Another possible issue is the consquence of the changes for save games. I might need to find a way how to avoid to break them. Hope you understand that I can't do that just by clicking my heels.
Cowardly_chaplain 11 Apr, 2023 @ 7:00am 
I understand that and thank you for your time and effort.
Gage  [developer] 11 Apr, 2023 @ 7:20am 
YW. My pleasure. I need feedback like yours to improve the mod.
Gage  [developer] 15 Apr, 2023 @ 10:53am 
I had a closer look at what needs to be done to reimplement the restrictions and it will need more effort than expected and it will defo have an impact on ongoing games and saves.

I've just released 2 bigger mods as you know and need a bit of a rest from modding. It will stay on my list but don't expect it within the next 2 weeks.

Hope you understand.
Last edited by Gage; 17 Apr, 2023 @ 6:24am
Cowardly_chaplain 16 Apr, 2023 @ 11:01pm 
Aye, got it, two weeks or so. I've thought so that games and savefiles have to go then, but that's the nature of most mods that are cool as cucumber as yours.
Thank you for looking into it and informing.
Gage  [developer] 26 Apr, 2023 @ 10:45am 
@Cowardly_chaplain

I have something fpr you to beta-test. DM me on Discord if you would like to have the files. My ID is: gage#5665
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