Rivals of Aether

Rivals of Aether

Nonsense
Jetie 1 Oct, 2022 @ 11:02am
Nonsense Feedback
I wanted to give some feedback, cause for a First character this is really good.

Dspecial
Down feels like it takes way to long to be able to use (80 seconds) & then you need to get off 200% on the pringle can,

I feel like the cooldown should be much lower + and maybe drop the % it needs before it breaks to around 100 -> 150

[If you're going to do that change also tone down the chips as well ('cause they do so much damage)]

Also when they throw the pringle can down it should not do 40% (Idk but I also found a bug where it would just do 400%)


Nspecial
It should probably have less cooldown, like 3 - 4 seconds

Uspecial / Recovery
I feel like not being able to walljump because of Uspecial is kinda dumb. because it is very super easily gimpable, all the opponent has to do is to get hit by you and you're dead and because you can't walljump your death is guaranteed.

Also for Uspecial you could drop the cooldown & increase pratland time, to probably like 10 - 15 frames

Dattack
Dattack shouldn't go into pratland and instead use whifflag (which the move already has)


Fstrong
So basically, this move needs a bit more knockback I would put it around 8 base knockback & around 0.9-1 knockback scaling, for its slow start up I feel like it should be able to kill better

Accuracy gimmick
I feel like it snowballs way too hard 'cause once you're at 30% Accuracy you basically can't die
and if you are like 70% Accuracy you're going to die very early.

It would be better around 0.9 - 1.25 Knockback_adj

More minor feedback

I feel like bair's start up have a bit more exaggeration
I find it really funny but Dair should have a bit less base knockback
Dstrong should have less knockback scaling, & maybe an angle change [45] ('cause it kills of ledge very early)

also if you want to know why fair repeats itself again (on whiff) is because there is a buffer system on buttons for attack,strong,special and other buttons that lasts for 7 frames

If you don't want it to loop again just put this in attack update
if attack == AT_FAIR && state_timer == 1 {clear_button_buffer(PC_ATTACK_PRESSED);}
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Showing 1-6 of 6 comments
NonsenseNH  [developer] 1 Oct, 2022 @ 7:39pm 
alr, I'll keep this in note
Jetie 1 Oct, 2022 @ 7:42pm 
alright :sans:
Last edited by Jetie; 1 Oct, 2022 @ 7:42pm
NonsenseNH  [developer] 1 Oct, 2022 @ 8:47pm 
so I made some changes and I would like to talk about them,

the DSPECIAL is meant to be OP and stuff and it's kind of rewarding if you manage to spawn it in the map. the move is meant to be like a final smash sort of thing.

the NSPECIAL, I dont want it to be a complete replace of the parry so just use that instead.

the USPECIAL, just go around them ez lol. I played a 1v1 with a friend and the USPECIAL is very annoying so adding downsides is a fair trade because you can literally navigate anywhere for 1 second

the DATTACK, I can see why this is annoying lol (i'll fix that)

the FSTRONG, fair enough

the Accuracy, basically. you dont even need to knock the nonsense players off the stage.
just try your best to remove as much accuracy as possible and when it reaches 0, they instantly die. although the knockback adj can be annoying so I'll check on that

thank you for the feedback :)
Jetie 2 Oct, 2022 @ 5:56am 
you are welcome
Shaunt 4 Oct, 2022 @ 9:38am 
(Using this as a general thread)

USPECIAL in it's current state just feels artificially balanced, which is also an FNF mod creator stereotype literally asking to happen.

As I already said in a comment on the main page, the high speed makes it so "OP" that it loops back around to being terrible because that same speed makes it really hard to control. Assuming that you are somehow familiar enough with it that you're able to successfully navigate around an opponent near the ledge, that same opponent is still free to do whatever they want and easily just knock you off the stage again. Combined also with the cooldown and removal of a universal mechanic, it makes the recovery awful and makes you just pray that you never end up offstage.
Kiwi 2 Dec, 2022 @ 9:10pm 
Originally posted by NonsenseNH:
alr, I'll keep this in note
cool
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