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the DSPECIAL is meant to be OP and stuff and it's kind of rewarding if you manage to spawn it in the map. the move is meant to be like a final smash sort of thing.
the NSPECIAL, I dont want it to be a complete replace of the parry so just use that instead.
the USPECIAL, just go around them ez lol. I played a 1v1 with a friend and the USPECIAL is very annoying so adding downsides is a fair trade because you can literally navigate anywhere for 1 second
the DATTACK, I can see why this is annoying lol (i'll fix that)
the FSTRONG, fair enough
the Accuracy, basically. you dont even need to knock the nonsense players off the stage.
just try your best to remove as much accuracy as possible and when it reaches 0, they instantly die. although the knockback adj can be annoying so I'll check on that
thank you for the feedback :)
USPECIAL in it's current state just feels artificially balanced, which is also an FNF mod creator stereotype literally asking to happen.
As I already said in a comment on the main page, the high speed makes it so "OP" that it loops back around to being terrible because that same speed makes it really hard to control. Assuming that you are somehow familiar enough with it that you're able to successfully navigate around an opponent near the ledge, that same opponent is still free to do whatever they want and easily just knock you off the stage again. Combined also with the cooldown and removal of a universal mechanic, it makes the recovery awful and makes you just pray that you never end up offstage.