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or
-20% Firing Speed
+10% (?) Damage per shot
Pros
+15% damage bonus
+8 clip size instead of 6 (Old western revolvers had 8 shots)
+25% faster weapon switch
Cons
-15% slower firing speed (Old revolvers)
-25% slower reload speed (Old revolvers again)
-Loud firing sound (Old revolvers AGAIN)
Seems like intresting stats for this weapon
+30% more accurate
+If you hit 3 shots in a row, then the next shot will be a minicrit. If you hit all the shots in a clip, then the last shot in the clip will be a crit, and the first shot in the next clip will be a crit as well!
-If you miss, 30% slower rate of fire for your next shot, and stacks up to 5 times.
-Add 50% longer reload for each shot you miss, resets each time you reload.
Basically, it's a good weapon if you don't miss much.
Pros= Crits Bonks enemy.
+33% Clip size (8 instead of 6)
Cons= Crits deal no damage.
+if you hit you stay disguised
-if you miss the ricochet hits you
my idea for a yer revolver
Pros:
+33% clip size (a bit of an "eh" Idea considering you named it the Sergio Six shooter)
+10% firing speed
+ hold down fire button and it will quick fire all 8 shots (like in the old west)
Cons:
-10% cloak when you miss a shot
-10% accuracy with each consecutive missed shot (crosshairs get bigger like with the ambassador)
Quickdraw: One shot any other spy wielding the revolver
Possible Description: Yea, we call it a six shooter even though the barrel holds eight bullets, you gotta problem with it? *BANG* *BANG* There, now it's got six bullets.
I play spy alot and I would LOVE to see this added into the game.
If you hit you stay disguised.
-20 cloak when missed
10 more damage 20 - 70 crit: 205
+20% accuracy
it is small like thhe enforcer and the enforcer is more powerful
+10% damage
-no crits
-20% slower firing speed
- +20% slower fire rate
- +100% fire and explosive vurnibillity while disguised
(you become more agile when invisible but become more vurnibale for widerange- or splashdamage).
+%15 damage
+%20 faster weapon switch
+%15 faster firing speed
No random crits
The -20% fire rate and +10% damage would make it a weaker version of an enforcer