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Proof:
[18-10-23 12:33:39.594] LOG : General , 1697657619594> 359,264,319> VehicleCommands: received vehicle remove zombie.characters.IsoPlayer@5c6a915e vehicle=241.
[18-10-23 12:33:39.602] LOG : General , 1697657619602> 359,264,327> [UdderlyVehicleRespawn] Running command "SpawnRandomVehicleSomewhere" for player "TastesLikeWall"..
[18-10-23 12:33:40.030] LOG : General , 1697657620030> 359,264,755> [UdderlyVehicleRespawn] Could not spawn vehicle at 1901, 51 for player "TastesLikeWall" because the selected square had no chunk, adding to backlog for later..
It put a vehicle in backlog after being salvaged. The despawn is in real-time hours, and players can't have seen for a specified amount of time as well. The chunk it spawns in will be completely random.