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at (wrapper managed-to-native) UnityEngine.Behaviour.set_enabled(UnityEngine.Behaviour,bool)
at (wrapper dynamic-method) AtlasInfo.DMD<AtlasInfo::SetImageSprite>(AtlasInfo,CImage,string)
at CImage.SetSprite (System.String spriteName, System.Boolean autoNativeSize, System.Action onSpriteChange) [0x0004a] in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\FrameWork\UISystem\UIElements\CImage.cs:34
at UICommon.Character.Elements.InfoItem.SetIcon (System.String iconSpriteName) [0x00001] in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\UILogic\UICommon\Character\CommonElement\InfoItem.cs:69
at UICommon.Character.CharacterGender.FillElement () [0x00020] in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\UILogic\UICommon\Character\CommonLogic\CharacterGender.cs:74
at (wrapper delegate-invoke) <Module>.invoke_void()
at CharacterDataMonitor.BasicInfoMonitor.Refresh () [0x00036] in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\Model\CharacterDataMonitor\BasicInfoMonitor.cs:316
at UICommon.Character.CharacterUIElement.Refresh () [0x00001] in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\UILogic\UICommon\Character\CommonLogic\CharacterUIElement.cs:72
at UICommon.Character.CharacterUIElement.set_CharacterId (System.Int32 value) [0x0004c] in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\UILogic\UICommon\Character\CommonLogic\CharacterUIElement.cs:36
at UICommon.Character.Elements.ResidentView+<>c__DisplayClass2_0.<RenderShopCharInfo>b__1 (UICommon.Character.CharacterUIElement e) [0x00000] in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\UILogic\UICommon\Character\CommonElement\ResidentView.cs:96
at System.Collections.Generic.List`1[T].ForEach (System.Action`1[T] action) [0x00024] in <e1319b7195c343e79b385cd3aa43f5dc>:0
at (wrapper dynamic-method) UICommon.Character.Elements.ResidentView.DMD<UICommon.Character.Elements.ResidentView::RenderShopCharInfo>(UICommon.Character.Elements.ResidentView,int)
at UI_BuildingManage.UpdateExpandOperators () [0x0006f] in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\UILogic\Building\UI_BuildingManage.cs:3353
at UI_BuildingManage.SelectOperator (System.Int32 charId) [0x00022] in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\UILogic\Building\UI_BuildingManage.cs:1591
at UI_BuildingManage.OnClick (CButton btn) [0x00551] in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\UILogic\Building\UI_BuildingManage.cs:1339
at UIBase.HandleClick (CButton btn) [0x00019] in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\FrameWork\UISystem\UI\UIBase.cs:270
at UIElement+<>c__DisplayClass40_1.<PrepareRes>b__2 () [0x00000] in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\FrameWork\UISystem\UI\UIElement.cs:421
at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <7cd45074592849c798ee04bb333cbf3a>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <7cd45074592849c798ee04bb333cbf3a>:0
at UnityEngine.UI.Button.Press () [0x0002d] in C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:66
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:108
at CButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\FrameWork\UISystem\UIElements\CButton.cs:77
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:50
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00073] in C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:265)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:613)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:510)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:490)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:254)
UnityEngine.EventSystems.EventSystem:Update() (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/EventSystem.cs:377)